Guides

Arknights: Endfield Guide – All Gear Sets and Stats

To progress through the storyline of Arknights: Endfield, players must level up and increase the combat power of at least their core four operators. For some reason, many ignore the game’s gear sets, even though they play a significant role.

Indeed, when playing Arknights: Endfield, it’s not just weapons that matter, but also gear. It’s also important to consider the set bonuses you receive when equipping items from the same set. Some sets enhance offensive abilities, while others improve survivability or support for characters.

This guide provides a complete list of all gear loadouts in Arknights: Endfield so you can carefully plan your builds to suit your playstyle.

Gear is essentially equipment that makes your operators stronger. Each operator can wear four pieces of gear: one armor piece, one pair of gloves, and two accessories. All of these items provide additional defensive stats and other bonuses that help you prevail in the most challenging encounters.

Equipping 3 items from the same set will grant the Operator a set bonus.

You can craft equipment in the APC Key Area, where the main PBA is located, or at any outpost where you’ve already deployed a sub-PBA. This requires unlocked blueprints, materials, and decryption crystals. Blueprints are unlocked as you increase your Influence level (essentially your account level in the game), and decryption crystals drop from defeated enemies.

Thus, we can highlight the following goals that you should strive for:

  • Increase your influence level : with each level, up to 39, you’ll unlock new gear blueprints. These will be of the highest, blue rarity, which is decent, but far from ideal.
  • Reach the game’s second major region, Ulin (Chapter 2): there are template crates scattered across the map containing blueprints for gold-grade gear. Just look for the markers on the map and collect them.
  • Use the Reserve Redistribution System : In Ulin, you can purchase gear blueprints through the Reserve Redistribution System (those rabbit-like vendors named Lucky Carrots). You’ll need to upgrade this system several times, but it’s worth it. This will give you access to more types of gear for the current endgame .

All level 70 sets (gold)

The Tide Rush Set

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • Damage dealt by the owner’s skills is increased by 20%.
  • When the owner applies 2 or more Arts Damage stacks to an enemy, they gain an additional bonus: +35% Arts Damage for 15 seconds.
  • The effect does not stack again.

All parts:

  • Torso : Level 70, Defense +56, Intelligence +87, Strength +58, Super Energy Recovery (Super Skill) +12.3%
  • Gloves : level 70, Defense +42, Strength +65, Will +43, cryogenic and electrical damage +19.2%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Will +21, cryogenic and electrical damage +23%.
  • Ammunition (option 2): level 70, Defense +21, Intelligence +32, Strength +21, normal attack damage +27.6%.

This set is optimal for characters who actively deal damage through skills and arts, and are also capable of consistently applying damage charges with arts. It’s especially effective on characters who deal cryogenic, thermal, or electrical damage.

Most suitable characters:

  • Memorial Service (6 stars, Stormtrooper, Cryo)
  • Laevatein (6 stars, Assault, Heat)
  • Wulfgard (5-Star, Spellcaster, Warmth)
  • Ardelia (6 stars, Support, Nature)
  • Gilbert (6 stars, Support, Nature)
  • Yvonne (6 stars, Stormtrooper, Cryo)
  • Amber (6 stars, Protector, Warmth)

Impulse set

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • The owner’s arts power increases by 30.
  • When the owner applies Electrify, they gain +50% Electricity Damage for 10 seconds.
  • When the owner applies Freeze, they gain +50% Cryogenic Damage for 10 seconds.
  • These effects are not cumulative.

All parts:

  • Torso : level 70, Defense +56, Intelligence +87, Will +58, arts power +21.
  • Gloves : level 70, Defense +42, Will +65, Intelligence +43, cryogenic and electrical damage +19.2%.
  • Ammunition : level 70, Defense +21, Intelligence +41, arts power +41.

This set is geared toward characters who actively use arts and inflict elemental conditions. It works best on characters with electrical and cryogenic damage, capable of regularly inflicting electrification or freezing.

Most suitable characters:

  • Perlika (5-star, Spellcaster, Electro)
  • Amber (6 stars, Protector, Warmth)
  • Yvonne (6 stars, Stormtrooper, Cryo)
  • Ardelia (6 stars, Support, Nature)
  • Gilbert (6 stars, Support, Nature)
  • Laevatein (6 stars, Assault, Heat)
  • Memorial Service (6 stars, Stormtrooper, Cryo)

Set “Inlun-50”

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • The owner’s attack increases by 15%.
  • Whenever any team member uses a Combat Skill, the wearer gains 1 stack of Yinglong Spear, increasing the wearer’s next Combo Skill’s damage by +20%.
  • Yinglong’s Spearhead stacks up to 3 times.

All parts:

  • Torso (option 1): level 70, Defense +56, Strength +87, Will +58, physical damage +11.5%.
  • Torso (option 2): level 70, Defense +56, Will +87, Strength +58, damage from all skills +13.8%.
  • Gloves (option 1): level 70, Defense +42, Dexterity +65, Intelligence +43, combo skill damage +34.5%.
  • Gloves (option 2): level 70, Defense +42, Will +65, Dexterity +43, combo skill damage +34.5%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Will +21, physical damage +23%.
  • Ammunition (option 2): level 70, Defense +21, Will +32, Dexterity +21, combo skill damage +41.4%.
  • Ammunition (option 3): level 70, Defense +21, Intelligence +32, Strength +21, damage of all skills +27.6%.

This set is designed for characters who actively utilize combo skills and perform well in teams where skills are used frequently. It shines in protracted battles and with a high skill rotation rate.

Most suitable characters:

  • Border Guard (6-Star, Vanguard, Physical Damage)
  • Ardelia (6 stars, Support, Nature)
  • Administrator (6-Star, Guardian, Physical Damage)
  • Da Pan (5 stars, Assault, Physical damage)
  • Lifen (6-Star, Guardian, Physical Damage)
  • Saihi (5 stars, Support, Cryo)
  • Antal (4 stars, Support, Electric)

“Myeshko” Security Kit

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • The owner’s critical strike chance is increased by 5%.
  • Whenever the owner scores a critical hit, they gain +5% ATK for 5 seconds. This effect stacks up to 5 times.
  • At maximum charges, it provides an additional 5% critical strike chance. This effect does not stack.

All parts:

  • Torso (option 1): level 70, Defense +56, Dexterity +87, Strength +58, arts power +21.
  • Torso (Option 2): Level 70, Defense +56, Intelligence +87, Dexterity +58, Normal Attack Damage +13.8%.
  • Torso (option 3): level 70, Defense +56, Intelligence +87, Will +58, critical hit chance +5.2%.
  • Torso (option 4): level 70, Defense +56, Will +87, Dexterity +58, skill damage +20.7%.
  • Gloves (option 1): level 70, Defense +42, Dexterity +65, Strength +43, skill damage +34.5%.
  • Gloves (option 2): level 70, Defense +42, Intelligence +65, Dexterity +43, normal attack damage +23.0%.
  • Gloves (option 3): level 70, Defense +42, Intelligence +65, Will +43, critical strike chance +8.6%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Will +21, cryogenic and electrical damage +23.0%.
  • Ammunition (option 2): level 70, Defense +21, Dexterity +32, Strength +21, skill damage +41.4%.
  • Ammunition (option 3): level 70, Defense +21, Intelligence +32, Dexterity +21, critical strike chance +10.3%.
  • Ammunition (option 4): level 70, Defense +21, Will +32, Intelligence +21, thermal and natural damage +23.0%.
  • Ammunition (option 5): level 70, Defense +21, Will +32, Dexterity +21, skill damage +41.4%.

This set is designed for characters who actively use critical hits and can quickly build up ATK charges. It’s especially effective on Assault and other characters with a high attack rate.

Most suitable characters:

  • Yvonne (6 stars, Stormtrooper, Cryo)
  • Endministrator (6-star, Guardian, Physical)
  • Laevatein (6 stars, Assault, Heat)
  • Ardelia (6 stars, Support, Nature)
  • Memorial Service (6 stars, Stormtrooper, Cryo)
  • Fluorite (4-star, Spellcaster, Nature)

Set “Game of Bonebreaker”

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • The owner’s attack increases by 15%.
  • When using a combo skill, the user gains 1 charge of Bonebreaker Strike, which grants +30% damage to the next combat skill. Bonebreaker Strike stacks up to 2 times.

All parts:

  • Torso (option 1): level 70, Defense +56, Dexterity +87, Intelligence +58, super energy recovery +12.3%.
  • Torso (option 2): level 70, Defense +56, Dexterity +87, Strength +58, combo skill damage +20.7%.
  • Torso (option 3): level 70, Defense +56, Will +87, Strength +58, combo skill damage +20.7%.
  • Torso (option 4): level 70, Defense +56, Will +87, Dexterity +58, super energy recovery +12.3%.
  • Ammunition (option 1): level 70, Defense +21, Will +32, Dexterity +21, skill damage +41.4%.
  • Ammunition (option 2): level 70, Defense +21, Dexterity +32, Strength +21, damage to stunned targets +41.4%.
  • Ammunition (option 3): level 70, Defense +21, Dexterity +32, Strength +21, critical strike chance +10.3%.
  • Ammunition (option 4): level 70, Defense +21, Will +32, Intelligence +21, combo skill damage +41.4%.

The set is ideal for characters with an emphasis on combo skills and high skill usage frequency, increasing the effectiveness of consecutive hits.

Most suitable characters:

  • Avivenna (5 stars, Stormtrooper, Electro)
  • Border Guard (6-Star, Vanguard, Physical Damage)
  • Endministrator (6-star, Guardian, Physical)
  • Lifen (6-Star, Guardian, Physical Damage)
  • Arclight (5 stars, Vanguard, Electro)
  • Wulfgard (5-Star, Spellcaster, Warmth)
  • Ardelia (6 stars, Support, Nature)

Set “Colonist”

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • Reduces the owner’s combo skill cooldown by 15%.
  • When the owner’s HP is restored with a skill, the team gains +16% damage for 15 seconds. This effect does not stack.

All parts:

  • Torso (Option 1): Level 70, Defense +56, Strength +87, Intelligence +58, Super Skill Damage +25.9%.
  • Torso (option 2): level 70, Defense +56, Strength +87, Dexterity +58, skill damage +20.7%.
  • Torso (option 3): level 70, Defense +56, Dexterity +87, Intelligence +58, skill damage +20.7%.
  • Torso (option 4): level 70, Defense +56, Dexterity +87, Intelligence +58, secondary stat +10.4%.
  • Gloves (option 1): level 70, Defense +42, Dexterity +65, Intelligence +43, skill damage +34.5%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Dexterity +21, combo skill damage +41.4%.
  • Ammunition (option 2): level 70, Defense +21, Strength +32, Intelligence +21, cryogenic and electrical damage +23.0%.
  • Ammunition (option 3): level 70, Defense +21, Dexterity +32, Intelligence +21, secondary stat +20.7%.

This set is ideal for characters with a focus on combo skills, super energy recovery, and team buffs, increasing the effectiveness of the group.

Sword Master Set

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • Owner’s stun effectiveness bonus +20%.
  • When the user inflicts a physical condition, they deal 1 additional hit, dealing 250% ATK physical damage and inflicting 10 staggers. Cooldown: 15 seconds.

All parts:

  • Torso (option 1): level 70, Defense +56, Dexterity +87, Strength +58, arts power +21.
  • Gloves (option 1): level 70, Defense +42, Strength +65, Will +43, physical damage +19.2%.
  • Gloves (option 2): level 70, Defense +42, Dexterity +65, Strength +43, super skill damage +43.1%.
  • Ammunition (option 1): level 70, Defense +21, Dexterity +32, Strength +21, physical damage +23.0%.

The set is suitable for characters focusing on physical damage and stagger, and is especially effective in combination with fast attacks and enemy control.

Eternal Xiranite Set

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • Owner gets +1000 HP.
  • When the owner applies a buff, protection, vulnerability, or weakness, allies gain +16% damage for 15 seconds. This effect does not stack.

All parts:

  • Torso (option 1): level 70, Defense +56, Will +87, Intelligence +58, arts power +21.
  • Gloves (Option 1): Level 70, Defense +42, Intelligence +65, Strength +43, Super Skill Super Energy Recovery +20.5%.
  • Gloves (option 2): level 70, Defense +42, Intelligence +65, Will +43, super energy recovery for super skill +20.5%.
  • Ammunition (option 1): level 70, Defense +21, Intelligence +32, Strength +21, super energy recovery for super skill +24.6%.
  • Ammunition (option 2): level 70, Defense +21, Intelligence +32, Will +21, healing efficiency +20.7%.
  • Ammunition (option 3): level 70, Defense +21, Will +32, Intelligence +21, super energy recovery for super skill +24.6%.

The set is ideal for support characters who strengthen the team through buffs and increased super energy.

Lynx set

  • Game Stage: Endgame (Level 70)

Set effect when using 3 items from the set:

  • Treatment efficiency +20%.
  • When the owner heals an allied target, all damage is reduced by 15% for 10 seconds. If the healing exceeds the target’s max HP, all damage is reduced by 30%. This effect does not stack.

All parts:

  • Torso (Option 1): Level 70, Defense +56, Strength +87, Will +58, Healing Efficiency +10.3%.
  • Torso (option 2): level 70, Defense +56, Will +87, Intelligence +58, healing efficiency +10.3%.
  • Gloves (option 1): level 70, Defense +42, Strength +65, Will +43, super energy recovery for super skill +20.5%.
  • Gloves (option 2): level 70, Defense +42, Will +65, Strength +43, healing efficiency +17.3%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Will +21, damage reduction -17.1%.
  • Ammunition (option 2): level 70, Defense +21, Will +32, Intelligence +21, main stat +20.7%.
  • Ammunition (option 3): level 70, Defense +21, Will +41, healing efficiency +20.7%.
  • Ammunition (option 4): level 70, Defense +21, Strength +32, Will +21, HP +41.4%.

The set is ideal for healers, providing strong defense and damage control on the battlefield.

Thermal Shock Kit

  • Game Stage: Endgame (Level 70)

Set Effect (3 items):

  • Owner’s Arts Power +30.
  • When Combustion is applied, the wearer gains +50% Thermal Damage for 10 seconds. When Corrosion is applied, the wearer gains +50% Nature Damage for 10 seconds. This effect does not stack.

Equipment parts:

  • Torso : level 70, Defense +56, Strength +87, Dexterity +58, heat and nature damage +11.5%.
  • Gloves (option 1): level 70, Defense +42, Intelligence +65, Strength +43, thermal and nature damage +19.2%.
  • Gloves (option 2): level 70, Defense +42, Will +65, Intelligence +43, heat and nature damage +19.2%.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Dexterity +21, arts power +41.
  • Ammunition (option 2): level 70, Defense +21, Intelligence +41, normal attack damage +41.4%.
  • Ammunition (option 3): level 70, Defense +21, Will +32, Intelligence +21, arts power +41.

The set is ideal for characters that deal heat or nature damage, especially those with ignition or corrosion skills.

Ethertech kit

  • Game Stage: Endgame (Level 70)

Set Effect (3 items):

  • Owner’s attack +8%.
  • When Vulnerability is applied, the owner gains +8% Physical Damage for 15 seconds (stacks up to 4 times).
  • If the target already has 4 Vulnerability charges, the owner gains an additional 16% Physical Damage for 10 seconds.
  • The effect does not stack again.

Equipment parts:

  • Torso : level 70, Defense +56, Strength +87, Will +58, damage to stunned target +20.7%.
  • Gloves : level 70, Defense +42, Dexterity +65, Strength +43, arts power +35.
  • Ammunition (option 1): level 70, Defense +21, Strength +32, Will +21, Physical damage +23%.
  • Ammunition (option 2): level 70, Defense +21, Dexterity +32, Strength +21, arts power +41.

All sets level 36-50 (yellow/purple)

Messenger-Wanderer Set

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • The owner’s Dexterity increases by 50.
  • If the owner’s HP is above 80%, it gives +20% to physical damage.

All parts:

  • Torso ( level 36 ): Defense +29, Dexterity +44, Intelligence +29, Attack +16.2%.
  • Torso ( level 50 ): Defense +40, Dexterity +61, Intelligence +41, HP +14.7%.
  • Gloves ( level 36 ): Defense +22, Dexterity +33, Strength +22, physical damage +9.7%.
  • Gloves ( level 50 ): Defense +30, Dexterity +46, Strength +30, Attack +12.3%.
  • Ammunition ( level 36 , option 1): Defense +11, Dexterity +21, Attack +10.5%.
  • Ammunition ( level 36 , option 2): Defense +11, Dexterity +21, combo skill damage +21.0%.
  • Ammunition ( level 50 , option 1): Defense +15, Dexterity +23, Strength +15, combo skill damage +29.4%.
  • Ammunition ( level 50 , option 2): Defense +15, Dexterity +23, Strength +15, super skill damage +36.8%.
  • Ammunition ( level 50 , option 3): Defense +15, Dexterity +23, Intelligence +15, Attack +14.7%.

Mortovolt Resistant Kit

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • The owner’s Willpower increases by 50.
  • If the owner’s HP is below 50%, it gives +30% to the healing effect.

All parts:

  • Torso ( level 36 ): Defense +29, Will +44, Dexterity +29, HP +10.5%.
  • Torso ( level 50 ): Defense +40, Will +61, Intelligence +41, HP +14.7%.
  • Gloves ( level 36 ): Defense +22, Will +33, Intelligence +22, healing effect +8.8%.
  • Gloves ( level 50 ): Defense +30, Will +46, Dexterity +30, Attack +12.3%.
  • Ammunition ( level 36 , option 1): Defense +11, Will +21, attack +10.5%.
  • Ammunition ( level 36 , option 2): Defense +11, Will +21, healing effect +10.5%.
  • Ammunition ( level 50 , option 1): Defense +15, Will +23, Dexterity +15, healing effect +14.7%.
  • Ammunition ( level 50 , option 2): Defense +15, Will +23, Intelligence +15, attack +14.7%.

Eberrei’s Legacy Set

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • Damage from the owner’s skills increases by 24%.
  • When using a combat skill, combo skill, or super skill, the user gains +5% ATK for 15 seconds. The boosts for each of the three skill types are unique and do not stack.

All parts:

  • Torso ( level 50 , option 1): Defense +40, Strength +61, Dexterity +41, damage from all skills +9.8%.
  • Torso ( level 50 , option 2): Defense +40, Dexterity +61, Strength +41, Combo skill damage +14.7%.
  • Torso ( level 50 , option 3): Defense +40, Intelligence +61, Strength +41, super energy recovery +8.8%.
  • Torso ( level 50 , option 4): Defense +40, Will +61, Dexterity +41, base skill damage +14.7%.
  • Gloves ( level 50 ): Defense +30, Strength +46, Will +30, damage to stunned target +24.5%.
  • Ammunition ( level 50 , option 1): Defense +15, Strength +23, Dexterity +15, Damage of all skills +19.6%
  • Ammunition ( level 50 , option 2): Defense +15, Strength +23, Will +15, damage to a stunned target +29.4%
  • Ammunition ( level 50 , option 3): Defense +15, Dexterity +23, Strength +15, Combo skill damage +29.4%
  • Ammunition ( level 50 , option 4): Defense +15, Intelligence +23, Strength +15, super energy recovery +17.5%.
  • Ammunition ( level 50 , option 5): Defense +15, Will +23, Dexterity +15, normal skill damage +29.4%.
  • Ammunition ( level 50 , option 6): Defense +15, Will +23, Intelligence +15, normal skill damage +29.4%.

Insulated Mortovolt Kit

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • The owner’s intelligence increases by 50.
  • If the owner’s HP is above 80%, it gives +20% to arts damage.

All parts:

  • Torso ( level 36 , option 1): Defense +29, Intelligence +44, Strength +29, Attack +16.2%.
  • Torso ( level 50 , variant 1): Defense +40, Intelligence +61, Dexterity +41, Normal attack damage +9.8%.
  • Torso ( level 50 , option 2): Defense +40, Intelligence +61, Will +41, HP +14.7%.
  • Gloves ( level 36 ): Defense +22, Intelligence +33, Will +22, Arts damage +9.2%.
  • Gloves ( level 50 ): Defense +30, Intelligence +46, Strength +30, Attack +12.3%.
  • Ammunition ( level 36 , option 1): Defense +11, Intelligence +21, attack +10.5%.
  • Ammunition ( level 36 , option 2): Defense +11, Intelligence +21, cryogenic and electrical damage +11.7%
  • Ammunition ( level 36 , option 3): Defense +11, Intelligence +21, critical hit chance +5.3%.
  • Ammunition ( level 50 , option 1): Defense +15, Intelligence +23, Dexterity +15, Attack +14.7%.
  • Ammunition ( level 50 , option 2): Defense +15, Intelligence +29, super energy recovery +17.5%.

Messenger-Warrior Set

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • The owner’s strength increases by 50.
  • If the owner’s HP is below 50%, they receive a 30% reduction to all types of damage.

All parts:

  • Torso ( level 36 ): Defense +29, Strength +44, Dexterity +29, HP +10.5%.
  • Torso ( level 50 ): Defense +40, Strength +61, Will +41, HP +14.7%.
  • Gloves ( level 36 ): Defense +22, Strength +33, Will +22, damage reduction -8.0%.
  • Gloves ( level 50 , option 1): Defense +30, Strength +46, Dexterity +30, Attack +12.3%.
  • Gloves ( level 50 , option 2): Defense +30, Strength +46, Dexterity +30, combo skill damage +24.5%.
  • Ammunition ( level 36 , option 1): Defense +11, Strength +21, Attack +10.5%.
  • Ammunition ( level 36 , option 2): Defense +11, Strength +21, HP +21.0%.
  • Ammunition ( level 50 , option 1): Defense +15, Strength +23, Will +15, attack +14.7%.
  • Ammunition ( level 50 , option 2): Defense +15, Strength +23, Dexterity +15, critical strike chance +7.3%.

Set “Catastrophe”

  • Game Stage: Intermediate (Level 36–50)

Set effect when using 3 items from the set:

  • The owner’s super energy accumulation rate increases by 20%.
  • When using a combat skill, the user restores 50 SP. This effect occurs once per battle.

All parts:

  • Torso ( level 50 , option 1): Defense +40, Strength +61, Intelligence +41, super skill damage +18.4%.
  • Torso ( level 50 , option 2): Defense +40, Strength +61, Will +41, super energy recovery +8.8%.
  • Gloves ( level 50 ): Defense +30, Will +46, Intelligence +30, arts power +25.
  • Ammunition ( level 50 , option 1): Defense +15, Strength +23, Intelligence +15, super skill damage +36.8%.
  • Ammunition ( level 50 , option 2): Defense +15, Strength +23, Will +15, secondary indicator +14.7%.
  • Ammunition ( level 50 , option 3): Defense +15, Will +23, Intelligence +15, arts power +29.

All sets level 10-28 (gray)

Heavy APK kit

  • Game stage: beginner (level 10–28)

Set effect when using 3 items from the set:

  • The owner’s HP increases by 500.
  • After defeating an enemy, the wearer recovers 100 HP. The effect has a 5-second cooldown.

All parts:

  • Torso ( level 28 ): Defense +22, Strength +30, Dexterity +30, damage reduction -3.9%.
  • Gloves ( level 28 ): Defense +17, Strength +23, Will +23, damage reduction -6.3%.
  • Ammunition ( level 28 , option 1): Defense +8, Strength +16, damage reduction -7.5%.
  • Ammunition ( level 28 , option 2): Defense +8, Dexterity +16, damage reduction -7.5%.

Lightweight APK kit

  • Game stage: beginner (level 10–28)

Set effect when using 3 items from the set:

  • The owner’s HP increases by 500.
  • After defeating an enemy, the owner receives +20 attack for 5 seconds.

All parts:

  • Torso ( level 28 ): Defense +22, Intelligence +30, Will +30, damage from normal skills +8.1%.
  • Gloves ( level 28 ): Defense +17, Intelligence +23, Dexterity +23, Combo Skill Damage +13.5%.
  • Ammunition ( level 28 , option 1): Defense +8, Intelligence +16, combo skill damage +16.2%.
  • Ammunition ( level 28 , option 2): Defense +8, Will +16, damage from normal skills +16.2%.
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