Myth of Empires: Conquests is coming to the Russian market in a revamped format. To understand what future players can expect, let’s take a look at the key mechanics, features of the local version, and the overall gameplay. In this article, I’ll detail what to expect from the project and what kind of players it might appeal to.
Myth of Empires: Conquests is a shining example of the survival MMO genre. It combines the freedom of action typical of sandbox games with the historical setting of 3rd-century China and a focus on social dynamics between players. The game’s survival element is the starting point, and it begins a long journey of development, from the first steps in safe zones to the construction of entire fortresses and participation in protracted wars for territory.
At the start, in keeping with the genre’s conventions, a new player learns to mine resources, masters basic combat mechanics and crafting, and gradually moves on to building their own infrastructure. But after a certain number of hours, the player begins to think about expanding their influence, finding allies, and establishing and fortifying their first settlement.
Resources, economics, and politics are the core pillars of the game’s open world. Basic materials such as herbs, copper, clay, and meat form the foundation of development, and supplies will need to be replenished regularly to build the first workshops and fortify walls. Copper coins will later become another crucial resource—they’re needed for hiring mercenaries, paying taxes, and other transactions. Income is generated through trade, completing quests, and participating in PvP activities.
Crafting is central to Myth of Empires: Conquests. Players are free to create thousands of diverse items, from the simplest tools to siege engines. Crafting progression is well-organized, but to achieve large-scale engineering projects, you’ll need to be proficient in simpler crafting. Some structures can only be built by a group, which is a natural social aspect for this type of project.
The more developed the guilds, the faster they organize production chains, and the more noticeable the difference will be between solo players, small groups, and large alliances. Survival is possible on your own, but if players are drawn to power and territorial control, cooperation will be necessary.
The combat system is a hybrid of realistic mechanics and tactical control. You can fight directly, using a variety of weapons typical of the era, choosing attack directions and blocking angles, or switch to strategic mode and command your troops. Myth of Empires: Conquests features military mounts, which allow you to engage in battles from horseback.
PvP in the game is open-ended. There are no designated “dangerous” territories. Due to this, guilds and alliances will have to determine their own strategy, form temporary alliances, and possibly engage in protracted wars over land. Sieges, perimeter defense, and construction and maintenance of fortifications will be part of the daily routine for large guilds. While newcomers have plenty of room to start out calmly, the game will inevitably push players into the struggle for resources and influence.
The social component is essentially the core of Myth of Empires. Joining guilds is beneficial: it makes it easier for players to gather resources and defend settlements together. Guilds allow you to create a tight network of interactions, giving everyone something to do: some can become gatherers, while others lead combat units. If time is short, you can take up crafting, for example, so you can visit whenever possible and supply your comrades with materials and equipment. It’s important to understand that a guild’s success will depend primarily on the coordinated work of dozens of people.
Yes, you can play as a warrior or craftsman solo here too. But trying to build an empire alone is like trying to haul stones for the Great Wall single-handed: technically possible, but what’s the point when you have dozens of allies ready to share both the labor and the glory of conquest? Co-op is definitely more fun—and that’s what makes Myth of Empires: Conquests truly great. Fighting side by side is much safer and more engaging, and exploring the world and gathering resources together is more productive.
The authors propose a system in which aspects such as settlement development, resource distribution, participation in large-scale battles, and even the choice of allies radically influence the gameplay of each individual, while a changing political map and dynamic economy add realism and life to the world.
The Russian version will receive an updated translation, in-game events tailored to the local audience, and exclusive content. One of these will be the integration of the Slavic expansion: players will be offered wooden fortifications, historical weaponry, costumes, as well as story motifs and folklore based on ancient Russian traditions.
The Russian version of the project will be based on a seasonal model, which will allow for faster progression and more dynamic PvP. Players are promised to move more quickly from the initial stages of development to full-fledged confrontations, and each new chapter of the season will bring new goals and conditions. The economy will also allegedly be adapted to a more active pace, allowing players to build armies faster without spending weeks accumulating resources.
Myth of Empires: Conquests is definitely worth a look for players who enjoy extensive progression, a detailed production system, and the opportunity to influence the entire world through decisions and alliances. Survival gamers will also find everything they need: a wide range of resources, a well-thought-out progression system, an abundance of crafting recipes, and a sense of involvement in the world around them. Building and the intense journey from a small settlement to a full-fledged stronghold—players who enjoy seeing how the world responds to their time and efforts will definitely appreciate it.
However, fans of medieval simulators and historical MMOs will likely also be pleased. Here, you can develop warriors, improve your defenses, hone your combat skills, and actively interact with other players, including in PvP. Open conflicts, sieges, and wars will become an integral part of the Myth of Empires: Conquests ecosystem.
Zavod Games is overseeing the project’s launch in Russia and the CIS. They are handling localization, testing, and preparing the project for release. The company intends to make the game a fully-fledged part of the local market, providing support, high-quality service, and long-term participation in the game’s development. Particular emphasis is placed on the Russian-speaking community and server optimization for a more stable connection. Further content expansion is planned, including through exclusive seasonal events. The announcement of the Myth of Empires: Conquests closed beta test dates remains to be seen, but in the meantime, you can apply to participate on the Russian version of the game’s website .
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