Arc Raiders features several maps that successfully balance size and richness. There are almost no empty areas where nothing happens and nothing to discover; most areas of the map are sure to have something interesting, or at least the potential for it.
One of the most coveted finds are weapon cases . They’re scattered across all five current maps, and inside you’re almost guaranteed to find a weapon, along with a chance for even more valuable loot. While a case doesn’t always appear in the designated locations, by getting into the habit of checking them, you can easily plot a route to collect several in a single run.
The Dam Battlefield is one of the best places to find weapon cases . Spawn points are spread fairly evenly across the map, both in the densely populated interior and on the more deserted outskirts.
If you’re going on a crate hunt, it’s a good idea to bring a few ziplines , as some locations can only be reached by means of elevated means. This rule applies to all maps.
| Location | Description |
|---|---|
| Southern Outpost in the Swamps | On the roof of the outpost part, up the stairs . |
| Southern Outpost in the Swamps | On the couch inside the outpost. |
| Water towers | Can spawn on top of three water towers , which require a special tool to climb. |
| Between the water towers and the landfill | Next to the big tower on top of the hill, behind a small building. |
| South of the power tower | In a small abandoned camp , among several barrels in the back of a truck. |
| Between the test building and the research and administration building | Halfway up the small tower is a destroyed fragment of the Arch , and it may contain a weapon case. |
| Research and administrative building | Inside the building, on the floor on the east side . |
| Water treatment facilities | In the middle of the table closer to the center of the interior of the water treatment building. |
| Control tower | There are several possible spawn points inside the locked room in the control tower. |
| The dam north of the control tower | North of the control tower, inside the dam , the case can spawn opposite some red lockers . |
| Dam | A little north of the previous point there is another possible spawn point in the central part of the dam, but outside – on a concrete elevation . |
| Break | On the north side of the breach, on a higher section of the collapsed grating . |
| Pipeline tower | There are two possible spawn points on the roof of the pipeline tower . |
| Hydroponic dome complex | There are several possible spawn points in this area, all inside. One is on the east side, the other two are in the southwest . |
| To the east of the power generating complex | Near the electrical equipment southwest of the eastern Raider outpost , one possible spawn location on the ground. |
| The Eastern Broken Bridge | There is a small concrete ledge underneath part of the destroyed bridge where the case can spawn. |
The Buried City map is slightly smaller, so there are slightly fewer case spawns . However, the map is very dense, meaning you can explore more areas in less time.
| Location | Description |
|---|---|
| Piazza Arbusto | There are two possible spots here: in the tower on the south side and inside the building on the west side , just up the stairs. |
| Red Tower | There are also two points here: one on the roof and one inside, at the top of the stairwell . |
| East of the abandoned camp on the highway | In the group of inverted “C” shaped buildings near the camp, there are two possible spawn points inside these buildings. |
| Apartments “Grandioso” | On the roof of the southern apartment building , on the west side, just above the stairs , there is one point. |
| Marano Station | There are two spots here: one on the roof of the station next to the sign , and the other inside a small room just to the north . |
| Library | Two possible points are on the roof of the library . |
| Gallery | The case may appear not just on the Gallery roof, but on top of the antenna . Be careful when using the rope catapult to ascend , as it’s very easy to fall off immediately. |
| Parking | There are several points here, all at the very bottom level . |
| Space Travel | One case can spawn inside a locked room in the Space Travel building . |
| Destroyed highway | Just northwest of the Santa Maria houses on a broken highway there is a spawn point inside a cargo van. |
In overall size, Cosmoport is much more similar to Dam Battlefield , but its layout is noticeably different and there are slightly fewer weapon case spawns .
| Location | Description |
|---|---|
| North Tower of the Trench | There are two possible points here: one on the roof and the other in the locked room . |
| South Tower of the Trench | There is also a possible spawn point in a locked room here . |
| Arrival terminal | There are several possible spots in the arrivals terminal: one on the roof, one in the northwest corner of the first floor, and one in the southernmost corner , near the vertical windows. |
| Between the arrival terminal and the departure terminal | Another possible spawn point is in the tower along the wall between the arrivals and departures terminals . |
| Departure terminal | There is one possible spot in the west corner of the lower floor , and another one on the upper floor on the east side of the building , on a metal table. |
| Control tower | A possible spawn point is in the locked room of the control tower . |
| West of the maintenance hangar | The possible spawn point is west of the maintenance hangar, next to a small metal building . |
| Container warehouse | The possible spawn point is on the ground on the east side of the container warehouse . |
| Rocket assembly shop | One possible spawn point is on top of the crisscrossing metal pipes east of the Missile Assembly Building . |
| Hidden bunker | There are three possible spawn points in the hidden bunker east of the fuel complex . |
Blue Gate is one of the more difficult maps to counter against Arca (and sometimes other players), but it has quite a few potential weapon case spawns , making it a good choice for finding them.
| Location | Description |
|---|---|
| Ancient Fort | There is one possible spawn point in the locked room of the Ancient Fort , accessible after solving the puzzle. |
| North of the maintenance bunker and south of the gate control room | There is a possible spawn point in the building almost exactly halfway between these two points , directly across from the broken window. |
| Between the gate control room and the ridge line | In the underground area between these locations, there are two possible spawn points, located on top of metal scaffolding or ventilation shafts . |
| Warehouse complex | There is one possible spawn point in the warehouse complex, located on a raised, grated metal platform . |
| Checkpoint | There are three possible spots at the checkpoint: one on the west side near the two road signs , one closer to the center in an abandoned bus , and the last one at the top, on a hill above the road . |
| Reinforced reception point | There’s one spawn point in the locked room of the Reinforced Reception Center , another one just to the north next to the gray lockers , and a third one even further north in front of the air conditioning unit . |
| Raiders’ Hideout | There is one spawn point in the locked room of the Raider Hideout , and another at the foot of the bed on the platform overhanging the central part of the building. |
| Data warehouse | There are two possible locations in the Data Warehouse: one in the locked room and the other on the ground in front of the metal scaffolding on the east side. |
| Tower east of the Data Warehouse | There is one possible spawn point in the large tower in the northeast corner of the map on the circular walkway around the top section . |
Stella Mortis is the most claustrophobic map in Arc Raiders . However , what it lacks in size, it more than makes up for in density and complexity , creating a veritable labyrinth that can take a considerable amount of time to navigate.
There are almost no weapon case spawns in the lower portion of Stella Mortis; the vast majority of them are located on the upper levels.
| Location | Description |
|---|---|
| Seed storage | The Seed Vault is possibly the only location in the lower part of Stella Mortis that has spawn points, but there are three of them in the locked area . |
| Audience | There are a couple of possible spots in the Auditorium: one to the right of the stairs on the north side of the hall and one in front of the counter on the west side . |
| Communications | There is one possible spawn point here – in the center of the spiral structure that the staircase wraps around . |
| Atrium | There is one possible spawn point on top of an object hanging from the ceiling in the Atrium . |
| Cafeteria | There is one possible spawn point in the Cafeteria’s kitchen area . |
| Assembly line | The large hall contains several hanging cylindrical pipes. One of them contains a possible spawn point. |
| Assembly workshops | On the west side of the Assembly Works there is one spawn point next to a small column . |
| Medical research | There’s one possible spawn point in the northern section of Medical Research— on top of the storage facilities, over which a walkway extends . Another is inside a locked room . |
Now that you know where to look, here are some tips to help make your hunt more efficient and safer.
Hunting for weapon cases is a great way not only to expand your arsenal but also to better explore each map, discovering new corners and movement tactics. Good luck in your search!
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