Guides

All characters in No, I’m not a Human – how to distinguish guests from people

This guide to the game No, I’m not a Human contains a complete list of all the characters you can banish or allow into your home, and each has at least one indicator that identifies them as a hostile Guest. Conversely, the opposite indicators can be used to prove that a character is a normal human.

Some basic information:

  • When a person dies, they “transform” into a trash bag. This can be noticed without having to shoot the resident yourself—just wait for the Guests to kill someone during the night. They always kill a person, and a trash bag appears in the room where they were staying.
  • When a Guest dies, their body remains where you shot them. Sometimes this is accompanied by a jump scare , sometimes not.
  • Thus, you can determine whether a tenant was a human or a Guest by what you see at the place of his death – a garbage bag or a corpse.

I’ve played this game a lot, both online and offline, and I’ve come to the conclusion that if there’s only one Guest in the house, they won’t kill anyone, even if there’s more than one person in the house. When a second Guest arrives, someone is guaranteed to die. There’s a rumor that the hunchback/cashier doesn’t kill. This isn’t true. It’s just that she’s always the first one allowed in, so there are no casualties until the second Guest arrives. This might make her seem harmless, but in reality, a simple rule applies: the killings only begin when there are two Guests in the house .

Terms below

By “normal,” I mean what the KChS considers normal. For teeth, this means no bleeding gums or excessively white teeth. For hands, this means clean nails and no skin irritation or infection. For eyes, this means no redness (rapid eye movements are difficult to detect). For armpits, this means no fungus and the presence of hair (I usually check if they are shaved or completely hairy). For a photograph, this means no blemishes. For ears, this means no insects or discharge. It’s important to keep in mind that some characters have very subtle signs: for example, differences in iris color or minor differences in the photo. This list is not exhaustive; it’s just a quick reference with at least one obvious sign for each.

The names of the characters I use may not match what other gamers call them, but from the description you can pretty easily understand who I’m talking about.

My method for choosing regular Guests or people

For those who always seem to be human or Guest, I first gather their data and then kill them to confirm their role. If the result doesn’t change five times in a row, I stop gathering data and start killing them immediately upon encounter. After ten consecutive identical cases, I classify the character as “Always Human” or “Always Guest.” This isn’t a 100% accurate method, and I may have just been lucky, but that’s the general picture. If you’ve had different results for these residents and noticed any discrepancies, be sure to share them in the comments below.

A few more tips and observations

Some characters appear more frequently at certain points in the game. For example, the gravedigger appears early on, while the boy in the raincoat appears towards the end. It’s possible that some characters truly can’t be encountered before a certain day. To track signs of these characters, I recommend saving at the end of the 2nd, 7th, and 9th days. This increases the chance of encountering rare residents. It’s important to save just before nightfall, as that’s when the game randomly determines who will appear at the door. If you save at night, the guest list will be fixed and won’t change when you load the save.

Some characters are extremely rare, even on the nights they’re most likely to appear. These include the Dreamer/Basic Burglar, the Bandit/Gangster, and Best Son 01.

There are currently 56 different characters in the game, divided into four categories. The first includes those who always remain human. The second includes characters who invariably turn out to be Guests. The third group includes those who cannot be verified for Guest characteristics. And finally, the fourth and largest category consists of characters with a random role, who can be either human or Guest.

The first three categories are perfectly clear, but it’s the random characters that pose the greatest challenges. Each has a so-called “Guest Distinguishing Mark”—a special detail that only appears if the character is truly a Guest. The problem is that in most cases, a character only has one such mark, and it must be carefully scrutinized. Sometimes differences in photographs can indicate the role, but this approach is often ineffective: it can be difficult, if not impossible, to determine the true identity of a guest from photographs. Therefore, photographs are only considered as a distinguishing mark when the difference is striking and undeniable.

Always people

  • Neighbor: a short man in a denim jacket, who introduces a series of characters we meet at the very beginning of the game. He’s the first to update us on the neighborhood, shares his phone number, and gives us a case of beer. His fate is tragic: a fire destroys his house, along with all its inhabitants, except for his daughter, who manages to survive. He has a brother, whom the player will encounter later, starting with Hospitality Day.
  • A tall man: he arrives on the first night under any circumstances and always turns out to be human. He is the first permanent resident, invariably sitting on the sofa in the living room. He shows no signs of being a Guest. He claims to have been kicked out of the bar for being confrontational and openly ridicules tests of “humanity,” considering them complete nonsense. Whenever someone tries to test him, he reacts harshly and rudely. The character’s appearance is clearly inspired by Sergei Yesenin.

  • Neighbor’s Daughter: Appears on the fourth night before the “cat lady ballerina” and is always human. The frail girl appears on the first night, along with her father. She can later be encountered during the Pinkeye Day. When talking to her, the player has a choice: support her by instilling hope that her father is alive, or help her come to terms with his death. During the third visit, the girl talks about her friend and even shares her phone number.

  • Firefighter : arrives at the end of the seventh night and is always human. He’ll hand out an emergency response form. He explains that he has a family but doesn’t want to show his face so as not to embarrass them with his terrible appearance. In the final dialogue, he dies from burns, asking for one last cigarette.

  • The Blind Man: He usually appears mid-game or late in the game and is always human. I’ve tested him at least ten times, killing him to confirm, and he’s always been human. Just in case I’m wrong and he might be a Guest, here’s his human profile: white teeth, bloody hands, missing eyes, fungus-free armpits, glowing eyes in photos, normal ears. He sits at the kitchen table and tells of a time he encountered a terrifying creature that now haunts his dreams. He tries to come to terms with his fate, even claiming that life without eyes has somehow eased his suffering. But the longer the conversation goes on, the more noticeable his deterioration becomes. One day, he’ll end up in a noose.

  • The guy with the stitched mouth: also more common in the mid- to late-game. Always human. Verified over ten times. His “human” profile (in case of error): yellow teeth with blood, bloody fingers, normal eyes, shaved armpits, red face in the photo, pierced normal ears.

  • The Widow: She can appear at any time, but is more common towards the end of the game and is always human. She always appears with the body of her husband and spends time in the bathroom. From her stories, it is clear that her husband died due to the negligence of the Emergency Situations Ministry. She remembers her beloved with pain and longing, sharing memorable moments of their lives with the player. She reacts desperately to checks, and at times it seems she wouldn’t mind if the player interrupted her suffering. She despises Guests. Her human profile: white teeth with a gap, normal hands, red eyes, fungus in her armpits, a normal photo, and empty pierced ears.

  • A woman with glasses/a teacher: appears mid- to late-game. Always human. I’ve checked her at least ten times. Her profile: yellow teeth with a missing front tooth, blisters on her hands, red eyes, shaved armpits, a normal photo, pus in her ears. She sits on the couch in the office. She personally witnessed cultists burn down a house with children inside and blames herself for not being able to help. If the player inquires too deeply about her experiences, she may draw a gun and shoot her in the head.

  • A man in a KChS suit/a man in hazmat gear: encountered mid- to late-game and always appears human. I’ve checked him at least ten times. His profile: yellow teeth, blue-gloved hands, red eyes, fungus under his arms, stains in his photo, traces of mucus in his ears. A former employee of the organization who hides his past. He occupies the bathtub without using it and talks about a conflict with the Widow, who demanded the return of her husband’s body. In reality, he looks almost identical to a Guest, but isn’t one. He can present his KChS employee ID as proof.

  • Cultists: On the eighth night, they are forced into your home. They are all human. They come on Hospitality Day and perform a mysterious ritual. They are not Guests, but they can become “material” for the Emergency Situations Committee. Regardless of the ritual’s outcome, after three days they leave the house and sacrifice themselves near you. Each cult member has their own view of death, and each perspective is unique.

  • Cult Leader: This person manages the arrival of cultists at the player’s home and periodically checks on their well-being. If the player shows concern and trust for the cultists, the leader will offer to join their ritual, which will lead to one of the endings of “No, I’m not a Human .” Failure to follow their instructions may cause the leader to become disillusioned or even threaten the player.
  • Courier: Appears at night, but only if an order was placed at the ForRest supermarket during the day, and delivers the selected item. The player can ask him questions about his job : one day, he’ll tell you that his delivery friend was shot by a madman, and he came here to study and makes money doing deliveries. There’s no further interaction with him.
  • Guest Hunter: First appears on Hospitality Day, when he inquires about the whereabouts of his neighbor’s daughter. On Diplomacy and Windmill Days, he forces you to undergo tests for signs of a Guest. You can calm him down by showing him teeth (by smoking a cigarette), fingers (by not digging in the ground), eyes (by not drinking coffee for 2-3 days), a photo, or your armpits (by washing them the day before).
  • Mushroom Picker/Grandfather Mazai: Under certain conditions, he appears on Cashier’s Day and tells the player about a mushroom ritual that must be stopped. He will give the player pages of the “Textbook of Smiles.” If all instructions are followed, he will return and offer to accompany him to Mushroom Country to stop the mycelium growth. He is extremely friendly. Through him, one can access one of the unique endings of “No, I’m not a Human.”
  • A bald man. He visits the player repeatedly, leaving strange instructions leading to one of the “No, I’m not a Human” endings. His condition worsens over time. First, he asks the player to let in a woman with a cat , then not to check on anyone for two days, and later to dig a hole in the basement and jump into it at a certain point. If his instructions are ignored, he will stop appearing.

Always Guests

  • Pale: This character is known for his creepy question to children: “Are you home alone?” If he hears an affirmative answer, he will burst in and take the protagonist away. If there is at least one other person in the house, and provided the number of Guests doesn’t exceed the number of actual people, he will not be able to enter your house. He is in a romantic relationship with a journalist.
  • Hunchback/Cashier: Arrives on the first night, immediately after the Tall Man, and is always a Guest. She occupies the storage room. All her characteristics indicate that she is a Guest. At first, she doesn’t realize her true nature, but with each conversation, she gradually begins to understand the truth, and only after the fourth conversation does she finally accept it. Then the player decides her fate: she can be spared, but even then, she will continue to kill people.

  • The Cat Lady: Appears on the fourth night, immediately after the Neighbor’s Daughter. She is usually the last visitor that night, unless the Courier arrives, which changes the order of residents’ appearance. She is always a Guest. A mandatory character who appears on Pinkeye Day, she arrives with a cat. She won’t hide her true nature; instead, she will mock the player and openly claim she was sent here on someone’s behalf. If you don’t let her in, she will kill the cat.

  • Grandma: encountered towards the middle or end of No, I’m Not a Human and is always a Guest. I’ve checked ten times—the result is the same. Her profile: missing teeth, six fingers, red eyes, fungus under her arms, a black photo, and normal ears. She settles into a living room chair and begins to endlessly complain about her life. In conversations, she mentions her drunken husband, whom she hated, and a neighbor whose son, according to her, was two-faced and unpleasant. Her distinguishing feature is her six fingers. She previously appeared as a hidden reference in the VHS version of the game and also appeared at the end of the No, I’m Not a Human demo.

  • A large woman, a mother: she can appear at any time, but most often appears mid-game and is always a Guest. I’ve checked her ten times. Her profile: filed teeth, broken nails, red, yellowed eyes, shaved armpits, a spotted photo, an insect in her ear. At first, she tries to be friendly, but on the third encounter, her demeanor changes dramatically. She begins uttering frightening phrases like “Mother wants to see the children” or “This house will suit us,” forcing the player to get rid of her by force.

  • Immortal/Sweater Guy: He appears at any time (most likely), but most often towards the end of the game, and is always a Guest. His profile: white teeth, dirty nails, normal eyes with quick movements, shaved armpits with irritation, a photo with a fingerprint/aura, and an insect in his ear. The mysterious stranger is searching for his missing daughter, believes in reincarnation, and is a vocal critic of the KChS, accusing them of covering up their own incompetence. He mentions demons from the outskirts of town who may have become Guests. He appears as an antagonist in another game by the developers, Lost in the Roots.

  • Man in a Jacket/Frozen: He can arrive at any time (presumably), but most often appears early in the game and is always a Guest. His profile: white teeth with bleeding gums, torn nails, normal eyes with rapid movements, fungus under his arms, a dark spot on his stomach in the photo, and normal ears with a torn earring. He settles on the couch next to a bar patron. From the very first moments, he arouses confusion: why wear a thick jacket in such heat? Gradually, his story unfolds, and at the end, he reveals his stomach, inside which lies something resembling a black hole. At this moment, all the tenants in the room with him die.

They can be people or guests

  • Amogus: He can appear at any time, but is more common early or mid-game. Many believe he is always a Guest, but he can also be human. His telltale signs as a Guest are his dirty nails and red eyes. He takes a seat at the kitchen table and constantly throws out ridiculous ideas—sometimes about business , sometimes about something completely pointless. The player may be sarcastic or outright ridiculing his statements. At some point, he can be kicked out of the house.

  • Irresponsible Mother/Mother and Daughter: Can appear at any time, but is usually encountered early in the game. If there is skin irritation or a rash on the hands or arms up to the elbows, this is a Guest. They arrive at the house with a child, who soon disappears. Complains of chronic fatigue and settles in the study. They speak critically of their husband and promise to look for other children, but in reality, they only give the player their husband’s number and ask them to pass on their best wishes.

  • Teenager/Runaway, girl in a blue cap: can also appear at any time, but most often at the beginning of the game. If there’s a skin rash on her hands, it’s the Guest. She acts cold and indifferent, like a typical rebellious teenager. When tested for signs, the Guest claims she was a wrestler and won’t let anyone hurt her. She hates her family: her father beat her, and her mother preferred to pretend nothing was happening. Because of this, the girl left home early.

  • Wheelchair Man: Usually appears mid-game or near the end. If all fingertips are missing (not just one), this is the Guest. He also has a dedicated achievement. The wheelchair-bound eccentric initially perceives the protagonist as a familiar madman. Despite his odd behavior, he believes in miracles and that his legs will someday grow back.

  • Fortune Teller/Woman with Tarot: Can appear at any time, but most often in the early stages. If she has red eyes, it’s the Guest. She constantly tries to tell the player about the world of astrology and affirmations. She sits at the kitchen table—the same place where the Eyeless Man and the Hunter usually sit. In the second conversation, she shares the numbers of her colleagues.

  • Lumberjack: He can appear at any time, but is usually encountered early in the game. If he has red eyes and perfectly straight white teeth, you’re looking at a Guest. He sits at the kitchen table and is willing to trade his story for two cans of beer. In his story, he mentions meeting a mysterious “white man” in the forest who managed to bend his gun as easily as a dry branch. He always has dirty hands and categorically refuses to have his photo taken—the sound of a camera reminds him of thunder.

  • Scientist/Botanist/Conspiracy Theorist: Appears at various times, but most often mid-game. If you see skin irritation (rash) and ink-stained spots on your palms, you’re a Guest. From the start, he claims to possess classified information and hates the Emergency Committee. During conversation, he reveals strange hypotheses about government plans and the Emergency Committee’s activities. He believes that the most reliable sign of a Guest is their ears.

  • The Temptress: encountered midway through or near the end of the game. If her eyes glow in her photo, she’s the Guest. The human photo is normal, without the glow. She’s the only one of the tenants to sleep in her host’s bed. She tries to charm the player and instill a sense of calm. However, with each subsequent night, her belly begins to rapidly expand, as if she were pregnant. This ultimately leads to her death, and the player will be able to achieve one of the unique “No, I’m not a Human” endings. The Guest’s symptom is perfectly shaved armpits.

  • Beer Guy/Sun Guy: Can appear at any time, but most often mid-game. If he has a red eye, it’s the Guest. He usually hangs out in the bathroom and enjoys talking about his deity, the sun god who burns people for their sins. He may mention his mother or wife in conversations, and sometimes shares his drinking habits. If you continue the conversation long enough, he’ll ask for a can of beer and, after drinking it, fall asleep.

  • Big Guy/Buddy: Appears at various times, but mostly mid-game. If his eyes are red, he’s a Guest. A cheerful, simple-minded guy who’s taken over the room. He likes to crack wise and calls the player “Buddy.” At one point, he shares a terrifying story about his dog : after an accident, he strangled it to put it out of its misery. After this conversation, the player decides whether to send him away or keep him.

  • Junkie/Crackhead: Found in the early and middle stages of the game, most often early in the game. Surprisingly, if he has normal eyes, he’s a Guest. However, if his eyes are red, he’s a regular person. A frivolous and carefree man who has taken a liking to the washing machine in the bathroom. He lives off his parents and values ​​only parties and entertainment. Sometimes he gets annoyed by the inability to watch movies at the player’s place, which gives him the opportunity to simply kick him out. A distinctive feature of a Guest is dirty fingernails.

  • Taxi driver/guy in a green cap with wild eyes: can appear at any time, most often mid-game. If his eyes are normal, he’s a Guest. He’s easily confused with another character in a green cap. He tells the story of how he once turned in a passenger with signs of a Guest to the Emergency Situations Committee, only to have the “yellow suits” seize him and his car. The car belonged to his father, leaving the family poor, but the taxi driver remembers it fondly. A sign of a Guest is hairless armpits.

  • Shirtless Fat Guy (Official): Appears mid- to late-game, but usually mid-game. If he has armpit fungus, he’s a Guest. Due to the heat, he takes up an entire bathtub and demands the player bring him various items—from beer and cigarettes to energy drinks and weapons. In exchange, he gives money and useful consumables, like kombucha or coffee. He threatens arrest for disobedience, but realizes that money no longer rules the world. A sign of a Guest is armpit fungus.

  • Doctor: Can come at any time, but usually at the end of the game. If the photo is normal, it’s a Guest. The person in the photo should have visible spots around the heart. He settles in a storage room. From his words, it becomes clear that all the city hospitals are closed, and he himself once worked for the Emergency Situations Committee, forging important documents. One day, a colleague made a particularly cruel joke, and the doctor fled in fear, abandoning his patients. He still feels guilty. He has been diagnosed with polycoria. Dirty fingernails can be a sign of a Guest.

  • A man in a bow tie/with a dead arm: encountered mid- or late in the game. If his armpits are normal, he’s a Guest. A strange young man with an unusual story. One of his arms is gangrened. In dialogue, he mentions a girl in a white sheet whom he sheltered to study the power of her silence, but she was taken away by the Emergency Situations Ministry. He sometimes speaks of Guests hiding underground.

  • A guy in a cropped shirt and a green cap/well-wisher: appears at any time, but most often at the beginning of the game. If he has a skin rash on his hands, he’s a Guest. He shares memories of how his family burned in a fire while he was away. This experience taught him that anger destroys everything, and that the most important thing in this world is humanity. Other characteristics remain unchanged regardless of status.

  • Wounded/Shot: Appears mid- to late-game, more often towards the end. If the armpits are scratched and irritated, it’s a Guest, a victim of the Guest Hunter. He occupies the sofa in the office and claims his neighbor handed him over to the KChS quarantine zone, from which he managed to escape. Initially, he lies about being wounded by the staff to gain access to the house.

  • Nun: Can appear at any time, but most often mid-game. If a bug crawls out of your ear, it’s the Guest. Ear checks are only possible on the eighth day, so you’ll have to wait a long time. It’s said that she also produces different photos, but this hasn’t been confirmed. She appears as a grumpy and unfriendly old woman. She’s toothless and a former inhabitant of a ruined monastery. She believes the monastery grounds are only for prayer, so she refused to allow children in distress to enter. The player will have to either expel her or eliminate her. The Guest’s distinguishing feature is the cockroaches in her ears.

  • Gangster/bandit: appears more often late in the game. If he has bleeding gums and fungus in his armpits, he’s a Guest. A charismatic and aggressive resident who immediately tries to establish dominance. He refers to himself as the leader of the pack, sharing philosophical thoughts about power and strength with the player. If you show weakness during dialogue, he will point a gun at the protagonist and leave.

  • Best Son/”Mama’s Boy”: encountered mid- to late-game, but mostly at the end. Signs of a Guest: bleeding gums, a cracked tooth, and normal eyes and hands. Approaches the protagonist confused and frightened. He’ll tell them he woke up alone and that his parents are missing. During the conversation, he’ll recall his father once mentioning his half-sister and share her number. If you support the idea of ​​going to his sister’s, he’ll leave the house.

  • Twins: Can appear at any time, but most often early in the game. The depressed Guest sister has red eyes and overgrown armpits, while the smoking sister has normal hands, a photo, and smooth, shaved armpits. The polite one arrives with the sick sister and takes up residence in the guest room. She constantly cares for her, trying to alleviate her condition. In dialogue, she may share her husband’s number, who admits to being tired of life and everything that happens around him. If the player harms her sister, the conversation ends. The second sister is a depressed girl. She struggles to cope even with everyday things. However, observant players will notice that with prolonged interaction, she gradually begins to feel a little better. Both sisters can be Guests either simultaneously or separately.

  • Blonde/Chess Officer’s Wife: Appears mid-game or late in the game. If her nails aren’t painted and her eyes are red, she’s a Guest. She once turned in a neighbor to the Emergency Situations Committee, after which her husband was hired. Despite her outward sense of pride, she’s actually upset that she wasn’t hired instead. She’ll give you the Emergency Situations Committee’s internal line number.

  • A couple/husband and wife: can appear at any time, but most often at the beginning of the game. If the husband doesn’t have bruises on his knuckles, both visitors are Guests. The man will be a normal person only if he has bruises. This means he beats his wife. At first glance, they seem like ordinary spouses, demonstrating mutual affection. But as they continue to talk, it becomes clear that the husband is a true tyrant, and the wife lives under his oppression. At the end of the conversation, they leave the house, but if you point a gun at the husband, he will kill his wife instead.

  • Maniac/guy in a purple shirt: encountered near the end. If he has red eyes with green irises, yellow teeth with bleeding gums, and black nails, he’s the Guest. A human has blue irises. He witnessed a horrific scene in an alley: a man in a cloak shot a young man, mistaking him for the Guest. Since then, he’s decided that only predators survive in this world , and from the very beginning, he asks to be taught how to kill.

  • “Discord Moderator”/Aggressive Guy: Appears mid- to late-game. He appears in the phone as “Aggressive Guy.” If he has white teeth, bite marks on his hands with broken nails, and shaved armpits with irritation, he’s a Guest. He occupies a chair where an old woman might have once sat. He’s short-tempered and difficult. Dialogue reveals that he once had a wife, but she joined a cult. In a rage, he once hit her, after which she left for “spiritual brothers.” He even leaves the player her number, asking them to call him.

  • The Homeless Man: May appear in the middle or at the end, but most often at the end. If he has shaved armpits and a black shadow in the photograph, he is the Guest. He comes to the house with the intention of stealing, believing it to be empty. He sets up in the utility room and collects things from the bodies of the dead, believing them to be useless to them but capable of saving his life. He leaves the living alone.

  • Bighead/Dushnila: Can appear at any time, but most often mid-morning. If he has shaved armpits, he’s a Guest. He occupies the kitchen and immediately tries to negotiate a lease with the landlord. He’s always dissatisfied with what’s going on and constantly cites laws, such as demanding a gun license. Any attempts at constructive dialogue end with Dushnila feeding flies.

  • Dreamer/Dream Stealer: Appears mid-game or late in the game, usually towards the end. Their hallmarks of a Guest include rotten teeth, clean fingers, and red eyes. A mystical, hooded figure, they spend their time in a chair in the study. They claim to be able to see other people’s dreams, which causes them to have trouble sleeping. During conversations, they share a strange dream they’ve had with the player.

  • The Gravedigger: Can appear at any time, but usually early in the game. His cues are very subtle. The only noticeable difference is that in his Guest photo, he’ll have several shadows around him. Some claim you can tell from his dialogue, but I’ve seen him say “the grave is empty” even when he was a Guest. It’s possible this is a bug. He sits in his office, leaning against his desk, sharing his experiences working at the cemetery and stories of the deceased disappearing from their graves. He introduces the player to his own perspective on death and his philosophy of life after death.

Other characters

  • The Boy in the Raincoat: He can’t (or shouldn’t?) enter your house. I’ve tried various methods, but so far there’s been no success. He appears as an Easter egg near the end of the game. His lines don’t make sense; he constantly claims he’s in the wrong house and then disappears. He’s not connected to any other characters, and he can’t be allowed into the house or checked for signs of the Guest.

New Characters – December 2025 Update

A bald guy with glasses

It could be a person or a visitor. To check, pay attention to the hands, armpits, and the photograph. If it’s a person, their hand will have a bandage with no signs of inflammation, their armpits will be clean and hairy, and in the photograph, the silhouette will be three distinct colors—red, green, and yellow. If it’s a visitor, there will be noticeable redness around the bandage, fungus will be visible in the armpits, and a blurred whitish outline will appear next to the yellow silhouette in the photograph.

Punk girl

Could be either a human or a guest. It’s checked solely by its teeth. The human’s teeth are white, and the gums appear healthy and clean. The guest’s gums have traces of blood.

EnerZheka

They’re also not always what they seem. To check, examine the teeth, hands, eyes, and armpits. If it’s a human, the mouth will have a green tint with yellow teeth, the hands will be clean, the eyes will be green, and the armpits will be neat and hairy. If it’s a guest, the mouth will be completely green, the nails will be dirty, the eyes will be noticeably red, and the armpits will look dirty.

Girl with tattoos

It could be either a person or a guest. The main clues are the hands and the photograph. The person has all their nails intact, and the background in the photo is divided into black and white halves. The guest is missing one nail, and a white circle appears in the photo, with someone else’s hands visible around the silhouette.

Tourist

It could be a guest. The test is done by looking at the eyes. If it’s a human, the eyes will be a normal white color. A guest’s eyes will be bright red. Interesting fact: on the 3rd or 4th day of interaction, a random object can give the impression of a betrayal.

A guy in a striped jacket

The personality is ambiguous—either version is possible. Their teeth and hands are checked. Their teeth and gums are clean, but there are wounds on their knuckles. The guest’s gums are bloody, and a rash appears on their hands instead of wounds. Fun fact: if you let them in at random, they sometimes give you an item.

Fraer (a man in underwear)

It could be a regular person or a guest. Focus on the hands and eyes. The person’s hands are clean, and the eyes are not red. The guest has a rash on their hands, red eyes, and constantly shifting pupils.

Guitarist

It can also be either a human or a guest. The signs for verification have not yet been determined.

Graduate

May conceal their true nature. Hands and a photograph are checked. The person’s hands are clean. The guest’s hands are dirty, and a dark, black aura appears around the silhouette in the photograph.

Mortgage (man in a plaid shirt)

It could be a person or a guest. The main sign is the armpits. In a person, they are clean and hairy. In a guest, fungus is visible in the armpits.

Leper

Not always who they claim to be. A photograph, teeth, and armpits are checked. The person in the photograph has a normal black silhouette, but there’s hair in their armpits. The guest has white spots on their silhouette, suspiciously white teeth (a sign that’s still under investigation), and completely hairless armpits.

The guy from the mental hospital

Could be either a person or a guest. The check is based on the teeth. The person’s teeth are clean and free of defects. The guest has obvious decay.

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A detailed guide to solving the Sanctuary of Restraint puzzle from the witch Elowen: the…

5 days ago