Earth Information Storage Units, also known as EIS, are realistic models of common objects from Earth, created using lunar fiber. They are scattered throughout various sectors of the Lunar Station in Pragmata, and once found, each item can be given to Diana, a charming Pragmata girl, to help her learn more about both the blue planet and what it means to be a child.
Additionally, finding all the NZIs earns the “Unrivaled Replicator” achievement. You should also definitely see Diana playing with NZIs like the water pistol in the Lunar Station Vault. But to collect them all, you’ll have to carefully explore each sector. This guide will help you find all 16 NZIs in Pragmata .
Sector 1. Solar power plant
NZI “Globus”
- Sub-location : Main lobby.
You can’t miss this item—it’s connected to the main story. After the door with five locks opens , jump down and head toward the living area. A cutscene will trigger, in which Hugh will explain the nature of the NZI. Once it’s completed, you’ll automatically receive your first NZI—the Globe.
NZI Colored Pencils”
- Sub-location : Main lobby.
Continue forward. Along the way, you’ll find a “Decode” hacking node —pick it up and read the instructions. Then, defeat the enemy and proceed through the next door. Once inside, take a look around: there’s a wall lift on the left, and a path to a large platform on the right that leads further into the story. Don’t rush to reach the large platform with the lift. First, use the wall lift and go up.
There you’ll encounter your first holographic barrier. To remove it, get as close as possible and interact with it (default key: F). This is your first holographic wall.
They all look exactly like this: square, light-colored walls that, if you look at them for a long time, begin to shimmer.
Sector 2. Mass Printing Sector (MPS)
NZI “Basketball”
- Sub-location : Shopping district.
We’re talking about a dark corridor filled with mannequins—Walkers hiding among them, disguised as static figures. As you move forward from the laser-protected safe and deal with the first such enemy, pay attention to the left. There are cardboard boxes there—jump over them to reach the NZI, which you likely already noticed during your first visit to this area.
NZI “Gorka”
From the third radio beacon, head down to the very bottom of the courtyard—there are robots patrolling here , guarding a blue container with an upgrade. However, your target is a little off to the side.
Find the alley with the wall lift, which is also home to a Vacuum Cleaner—a special type of robot. Upon seeing you, it will try to flee, but if you manage to destroy it, you’ll receive a substantial amount of Moon Fiber. Furthermore, destroying the Vacuum Cleaner at least once is required to earn the achievement.
After dealing with the robot or ignoring it, use the wall elevator, go up and take the NZI “Gorka”.
NZI “Skateboard”
- Sub-location : Business district.
After leaving the “Offices” room with the escape hatch, turn right immediately—you’ll notice steps leading to an area with blue crystals. Once you have the opportunity to destroy the Luv on the bridge, move forward, then turn right and use the elevator to descend below.
Below, you’ll find a section with a platforming puzzle . Climb the nearby ledge and activate the red node. Then, begin moving along the emerging platforms and activate the same node again to open the path ahead. Once you reach the bus , look through the central structure. From here, you can jump to an additional platform, and from there, hack the familiar red node again to continue.
Climb the central structure and hack the familiar red node. Then, quickly teleport back to the bus.
New ledges will appear on the left side—use them to move further. Climb higher, then jump onto the ventilation pipe and activate the red node again. Continue upward until you reach the platform with the previously opened safe. The loov is there—hack it, fly forward, and, once you reach a new position, aim downward. From this point, activate the same red node again. After all these manipulations, the path to the NZI located just above will open—reach it and collect your reward.
NZI “Old TV with a CRT”
- Sub-location : Luv processing plant.
It’s practically impossible to miss this DZ. You’ll find yourself in a room with lasers, and you’ll need to jump down a huge pit, avoiding the beams. Before you jump down, grab the DZ located in the center.
Sector 3. Greenhouse
NZI “Flowers”
- Sub-location : Main elevator.
Once you’ve cleared the agrofactory and launched the terminal, the lobby with the main elevator will change its surroundings: some trees will collapse, revealing access to the NZI. There are two ways to reach it: fly directly to it from your current location or climb up the tree trunk from the elevator.
NZI “Balloons”
- Sub-location : Eco-modeling laboratory.
The item you’re looking for is located in a large greenhouse, where the quest requires you to collect three generation chips. From the chip installation machines, go down the stairs on the right, deal with the Spearman, and collect the first chip. Then turn right: in this area, you’ll find an upgrade component, a Walker, and a spare part lying in the right corner.
NZI “Radio-controlled car”
- Sub-location : Eco-modeling laboratory.
This NZI can be spotted even earlier—it’s behind glass, and you’ll see it even before you gain access to it. In the greenhouse with three chip generators, move to the left of the area and drop down to the left of the second chip. A reinforced red walker will appear here. There are two containers below, and a red Luv is located on the right. You can hack it only after completing the fourth sector and the Pragmatics Lab. Use the containers as support: jump from one to the other, then fly to the ledge with a regular Luv, which Diana can destroy. After that, move along the corridor with lasers. If desired, you can disable the beams by hacking the red node on the right, but this will only be possible after passing a dangerous section. At the end of the route, you’ll find yourself in a room with the NZI. There’s also a hackable door there that opens a shortcut back.
NZI “Swing”
- Sub-location : Soil Research Center.
Proceed to a small room with four exits and a dining table in the middle. The far left door is locked—that’s where the NZI and Minikubik are. To get there, first hack the far right door, as required by the storyline. Don’t immediately go through the yellow barrier into the secure area. Instead, turn around and examine the passage blocked by the luv.
Destroy it with Diana’s abilities to open the way to the desired room.
Sector 4. Lunite Mines
NZI “Bonfire”
- Sub-location : Entrance to the mines.
After you leave the building you entered after your first encounter with the Mooncutter, fly to the opposite side. Look around: there’s a ruined staircase nearby. In the area where the steps are missing, there’s a gap—jump down there to find the first NZI in this sector.
NZI “Scoop”
- Sub-location : Warehouse.
This NZI can be spotted early—it’s behind glass directly opposite the entrance to the Red Zone, next to the “Warehouse Entrance” escape hatch. Slightly above and to the left is an open alcove containing an upgrade component. First, progress a bit. You’ll need to hack the left container—do this twice. Then, move the right container once and use it to climb up to the ledge on the right. Approach the grate and push the crate aside—this will clear the way and allow you to jump into the alcove where the NZI is.
NZI “Tent”
- Sub-location : Main quarry.
Once you’re outside after activating the “Mines – Control Panel” emergency hatch, head straight ahead until you reach the end. Then turn right and examine the wall. There are gas cylinders at its base—use them as leverage to get over the barrier. Behind the wall, you’ll find another emergency storage item.
Sector 5. Central Port
NZI “Beach Umbrella”
- Sub-location : Entrance to the spaceport.
After you’ve dealt with three infected Wallbreakers and descended from the first escape hatch, a red node will appear in the area. Activating it will not only pull the main platform used for story progression but also raise the secondary platform located nearby. Stand on it and hack it again to ascend. Once at the top, turn around and jump to the ladder leading to the door. The first NZD in this area is hidden behind it. Be prepared—if you try to retrieve it, you’ll be attacked by a Bomber MK. II.
NZI “Water Pistol”
- Sub-location : Regolith Laboratory.
Once you reach the room filled with black goo, don’t rush to follow the main route. Instead, drop down the gap in the floor. Here, you’re supposed to destroy the red luv and activate the red node to disable the lasers. However, there’s an alternative: to the left of the red luv passage, there’s a barely noticeable false wall. Destroy it to reach a secluded area and collect the NZI.
NZI “Sand Castle”
- Sub-location : Lunar Fiber Laboratory.
Enter the door on the right. It’s located before the “Communications Center” emergency hatch. You’ll find yourself in a room with a task: find and hack five red nodes to open a locked door. Once all the locks are activated, open the passage and proceed further. This NZI is located directly on the main path and is the penultimate NZI in the game.