Alice’s route is one of three possible paths in the visual horror game “Bunny.” In this guide, we’ll explain step-by-step how to access this route, what it consists of, and the possible endings you can achieve by following it.
In the first episode of the game, you will be left without any branching path, but there are some actions that will allow you to get different endings in the future , including the best ending.
To do this you must:
At the beginning of the episode, you’ll meet Alice the fox . You’ll still be without a branch, but we recommend accepting the candy she hands Anton. Doing so will earn you an insert that will allow you to win a Polaroid for Alice’s branch in the future.
Before entering the school , be sure to check out the man under the tree with the nest on the left.
At school after classes, confront Semyon Baburin, otherwise you’ll fall into the Bunny/Loner route. Next, it’s important to select the window pointing to Alice. Don’t go to Polina, otherwise you’ll either end up on her route again, or the best you can do is switch back to the Bunny/Loner route.
Once you’re in the school’s backyard, before interacting with the writing on the wall, look at the same man standing around the corner of the building.
On your way home, when you meet Semyon Baburin, refuse to wear the mask. As a result, Anton will not only fight him off, but also, in Alice’s storyline, win the fight, earning the respect of Romka and Byasha.
On the way home, together with Romka and Byasha, look at a familiar man in the background, in the middle of the forest, a little further from the tractor.
At school, when Tikhonov arrives during class, carefully remove Semyon Baburin’s ring from his folder. You need to look in the folder twice, and you need to do this successfully while Tikhonov isn’t looking (he’s not just standing with his back to you, but also turned his head toward the board). This will be the third important clue in the game.
After this, choose “Tell” and create the correct composite sketch of Harelip. The necessary details will only be available if you spotted the man three times in the second episode.
After class, if you have the insert (you took the gum from Alice in the second episode), save and win Romka in rock-paper-scissors to get the Polaroid.
When Polina calls, choose the Voltron drawing. This will keep you on Alice’s (and, by extension, Romka’s) route.
After school, Romka will want to go with Anton to find the missing Katya, and you must take Byasha with you, otherwise you won’t be able to get into the garage.
Enter the garage, ignoring the suggestion to go to the police. Inspect everything in the garage, talk to Roma, and then try your best to save Katya, pressing the word “Save” until the very end. Eventually, Anton will pull out a Polaroid, and you’ll be able to take a photo of Katya’s braid. This is the fourth important clue in the game.
Finally, at the very end of the episode, when you find yourself in Santa’s lair, refuse the treats twice.
The opening scene is a tense one. Anton discovers an axe and lets a dog into the house . Unfortunately, there’s no other way—he’ll have to kill the animal . This step is necessary to temporarily buy off the hungry beasts threatening the heroes. However, even after this, it soon becomes clear that Zhulka is no ordinary dog: her true form is something anthropomorphic, reminiscent of an insect with human features.
The subsequent choice of whether to go to Polina or Katya in this episode does not directly affect the possibility of earning achievements. Anton can earn four or five different trophies in both paths. However, the key condition for unlocking the good ending remains refusing to take the pills after seeing Olya. Any acceptance of the pills automatically closes the path to a successful conclusion to the story.
The next scene unfolds automatically. Anton wakes up at home and decides to call Senior Lieutenant Tikhonov. This step will only be possible if you took the note with his number from the refrigerator in the first episode. During the conversation, Anton will try to convince the police officer of the existence of the Master of the Forest. Success depends on collecting all the key evidence: Vova’s mitten and the videotape with the report from the first episode, Semyon Baburin’s ring from the third, and the photo of Katya’s braid from the fourth episode (taken with the Polaroid obtained in the third episode). If Tikhonov believes your words, it means you’re following the correct storyline.
After this, you need to let the guests in: they turn out to be Polina and Romka. If you follow Polina’s route, Romka won’t appear, meaning it will be impossible to collect all the necessary clues for the good ending.
When the animals demand a treat, throw them the dog meat left in the freezer after killing Zhulka. This will distract them and give the heroes a chance to temporarily escape. Anton and company then begin their escape through the forest. At this point, another choice arises: Romka always saves Polina, so your task is to take care of your sister Olya. With the right actions, all four heroes will survive.
If you find yourself in a police UAZ with Olya, it’s crucial to refuse to wear a mask. This will prevent the distraught mother from harming her children.
When the Lord of the Forest offers to put on his mask, refuse and break it instead of following his instructions. This action will completely eliminate the Lord of the Forest and neutralize the threat.
Finally, the final choice determines which of the two good endings will be unlocked:
Result: Anton, Olya, Polina and Romka will die.
Result: Anton and his family will be killed by Harelip.
Consequences: Polina dies before Anton’s eyes, the other heroes also die.
Result: Anton and Olya disappear into the forest; Tikhonov solves part of the crime.
Result: Olya’s remains are found; the ending is similar to the previous one.
Result: Polina becomes a famous violinist, Anton becomes a comic book author.
Result: Anton dies from a hare, his entire family disappears.
Result: Anton becomes the new Master of the Forest.
Outcome: Olya survives, Anton becomes an artist. Together with Polina, they deal with the Devourers, including Byasha, and gradually forget about what happened.
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