Playing ARC Raiders solo is a completely different experience than playing in a team. Without a partner to revive you, draw fire, or cover your flank, every loadout choice becomes critical. The best solo builds emphasize survivability, mobility, and the ability to retreat when the going gets tough rather than pure damage. Here are some effective builds for those who prefer to play solo.
The Best Mid-Range Build in ARC Raiders

| Augment | Looting MK.2 |
|---|---|
| Shield | Light Shield (Green) |
| Weapon |
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| Quick items |
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| Pocket safe |
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This build is a great template for players who want to focus on loot collection. The Looting MK. 2 augment increases backpack capacity, allowing you to return to Speranza with your pockets full. The combination of the Anvil revolver and the IL Toro shotgun is effective at both long and close range.
Herbal bandages and shield recharges will help maintain your health. A stun mine from the safe pocket can be placed at the entrances to the rooms you’re searching. Smoke grenades are useful for retreating or concealing yourself during an evacuation, and a zipline will help you reach hard-to-reach places first.
The Best Advanced Solo Build in ARC Raiders

| Augment | Looting MK. 3 (Survivor) |
|---|---|
| Shield | Medium Shield (Blue) |
| Weapon |
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| Quick items |
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| Reinforced slot |
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| Pocket safe |
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This build is a hybrid for PvP and PvE. The Looting MK. 3 (Survivor) augment allows you to carry a medium shield and slowly regenerates health when you’re dying, increasing your chances of a successful escape.
The Venator is an excellent pistol with one of the lowest time-to-kill (TTK) rates for medium and close range. For close quarters, the rapid-fire Vulcano shotgun is ideal .
Vita Spray quickly restores health, and Surge Shield Rechargers instantly recharge your medium shield (albeit with a longer cast time). A Blast Mine in the enhanced slot will protect your rear and deal damage to any enemies that sneak up on you.
The Snap Hook is a key mobility component for this build. It allows you to quickly escape dangerous situations and reach high points without the need for limited ziplines.