Thanks to active player feedback, the developers added difficulty levels to the project and implemented an additional version of the target-lock mechanic, as well as carried out a number of additional tasks aimed at increasing the project’s stability.
“Our community played a key role at every stage of development . Players followed the news, actively discussed game mechanics, commented on development diaries, and shared ideas. After the release, engagement only grew. New difficulty levels, an additional target acquisition option, and many important improvements were made possible thanks to the community’s help us see the project from every angle. We are grateful to everyone who supports us and helps us move forward.”
— executive producer of the studio “Siberia Nova” Elizaveta Mayer
Since the project’s launch on November 4th on the VK Play platform, users have left a significant number of reviews, most of which are positive. Based on player feedback, the developers previously released a hotfix and patch, which improved the combat system , game stability, and a number of quests.