Arc Raiders offers a wide variety of loot, but blueprints are undoubtedly one of the most valuable and sought-after. The ability to craft various items, rather than relying solely on finding them, allows you to assemble the perfect set of gear for your journey to the surface.
There are dozens of blueprints in the game, covering weapons, attachments, consumables, and crafting materials. This can make it difficult to know if you’ve unlocked everything and what exactly you’re missing. To help you out, here’s a complete list of all currently available blueprints and information on how to find them.
Complete list of drawings

At the time of writing, several blueprints are not yet available in the game ; they will likely be added later in the season. Currently, 72 blueprints can be obtained in Arc Raiders through various methods, depending on the specific blueprint.
For example, weapon blueprints are more likely to be found in raider caches, weapon crates, grenades, and ammunition . Weapon modification blueprints, on the other hand, are usually found in red lockers, metal lockboxes, and dresser drawers.
Vita Shot and Vita Spray blueprints appear to drop from Surveyor drones , while the Aphelion blueprint can be found in crates on Stella Montis. Additionally, blueprints like the Bobcats can be obtained by earning three stars in the Trial, while various weapon part blueprints appear to drop from ARC probes and supply drops.
If you’re hunting for blueprints, be sure to participate in Night Raids, Electromagnetic Storm, Ice Capture, Hidden Bunker, or Locked Gate events—this will increase your chances of finding them!
Some blueprints, such as those for the Burletta pistol, the Hullcracker module, grenade launcher ammo, and the Trigger ‘Nade grenade, are awarded as quest rewards. So, even if you’ve already completed these quests in previous seasons, it’s worth doing them again—it’s guaranteed to add key blueprints to your collection.
It’s worth noting that, outside of quest rewards, finding blueprints is highly random. If you’re looking for blueprints, focus on red lockers, various crates, raider caches, and hackable containers.
Unfortunately, Arc Raiders doesn’t have a duplicate blueprint protection system, so you’ll likely find the same blueprints repeatedly as you play. In this case, you can sell them for 5,000 coins or donate them to your Expedition after reaching Stage 5.

All drawings for the workbench
| Name | Necessary materials | Workbench level |
|---|---|---|
| Grenade launcher cartridges | 5 metal parts 1 simple explosive material |
Workbench 1 |
All drawings for the gunsmith
| Name | Necessary materials | Gunsmith level |
|---|---|---|
| Anvil | 5 mechanical components 5 simple weapon parts |
Gunsmith 2 |
| Angled Grip II | 2 mechanical components 3 rolls of electrical tape |
Gunsmith 2 |
| Aphelion | 3 Magnetic Accelerators, 3 Complex Weapon Parts, 1 Matriarch Reactor |
Gunsmith 3 |
| Bettina | 2 Advanced Mechanical Components 3 Heavy Weapon Parts 3 Canisters |
Gunsmith 3 |
| Bobcat | 1 magnetic accelerator , 3 light weapon parts, 2 Exodus modules |
Gunsmith 3 |
| Burletta | 3 mechanical components 3 simple weapon parts |
Gunsmith 1 |
| Compensator II | 2 mechanical components 8 wires |
Gunsmith 2 |
| Compensator III | 2 components for 8 wire modifications |
Gunsmith 3 |
| Extended Barrel | 2 components for 8 wire modifications |
Gunsmith 3 |
| Extended Light Magazine II | 2 mechanical components 3 steel springs |
Gunsmith 2 |
| Extended Light Magazine III | 2 components for modifications 5 steel springs |
Gunsmith 3 |
| Extended Medium Magazine II | 2 mechanical components 3 steel springs |
Gunsmith 2 |
| Extended Medium Magazine III | 2 components for modifications 5 steel springs |
Gunsmith 3 |
| Extended Shotgun Magazine II | 2 mechanical components 3 steel springs |
Gunsmith 2 |
| Extended Shotgun Magazine III | 2 components for modifications 5 steel springs |
Gunsmith 3 |
| Equalizer | 3 Magnetic Accelerators, 3 Complex Weapon Parts, 1 Queen’s Reactor |
Gunsmith 3 |
| Hullcracker | 1 magnetic accelerator , 3 heavy weapon parts, 1 Exodus module |
Gunsmith 3 |
| Il Toro | 5 mechanical components 6 simple weapon parts |
Gunsmith 1 |
| Jupiter | 3 Magnetic Accelerators, 3 Complex Weapon Parts, 1 Queen’s Reactor |
Gunsmith 3 |
| Lightweight Stock | 2 components for modifications 5 rolls of electrical tape |
Gunsmith 3 |
| Muzzle Brake II | 2 mechanical components 8 wires |
Gunsmith 2 |
| Muzzle Brake III | 2 components for 8 wire modifications |
Gunsmith 3 |
| Osprey | 2 Advanced Mechanical Components , 3 Medium Weapon Parts, 7 Wires |
Gunsmith 3 |
| Padded Stock | 2 components for modifications 5 rolls of electrical tape |
Gunsmith 3 |
| Shotgun Choke II | 2 mechanical components 4 wires |
Gunsmith 2 |
| Shotgun Choke III | 2 components for modifications | Gunsmith 3 |
| Shotgun Silencer | 2 components for 8 wire modifications |
Gunsmith 3 |
| Silencer I | 2 mechanical components 4 wires |
Gunsmith 2 |
| Silencer II | 2 components for 8 wire modifications |
Gunsmith 3 |
| Stable Stock II | 2 mechanical components 3 rolls of electrical tape |
Gunsmith 2 |
| Stable Stock III | 2 components for modifications 5 rolls of electrical tape |
Gunsmith 3 |
| Tempest | 1 magnetic accelerator , 3 medium weapon parts, 2 Exodus modules |
Gunsmith 3 |
| Torrente | 2 Advanced Mechanical Components 3 Medium Weapon Parts 6 Steel Springs |
Gunsmith 3 |
| Venator | 2 Advanced Mechanical Components , 3 Medium Weapon Parts, 5 Magnets |
Gunsmith 2 |
| Vertical Grip II | 2 mechanical components 3 rolls of electrical tape |
Gunsmith 2 |
| Vertical Grip III | 2 components for modifications 5 rolls of electrical tape |
Gunsmith 3 |
| Vulcano | 1 magnetic accelerator , 3 heavy weapon parts, 1 Exodus module |
Gunsmith 3 |
All blueprints for the equipment workbench
| Name | Necessary materials | Workbench level |
|---|---|---|
| Explosives | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Trigger ‘Nade | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Acid ‘Nade | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Smoke ‘Nade | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Electromagnetic grenade (EMP ‘Nade) | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Stun Grenade (Stun ‘Nade) | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Incendiary Grenade (Incendiary ‘Nade) | 5 metal parts 1 simple explosive material |
Workbench 1 |
| Sprinter Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Climber Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Jumper Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Diver Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Slider Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Jump Boost Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Scanner Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Medic Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Scavenger Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Tracker Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Engineer Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Sniper Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Assault Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Demolisher Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Defender Module | 2 mechanical components 3 magnets |
Workbench 2 |
| Medicinal Spray (Vita Spray) | 2 mechanical components 3 medical components |
Workbench 2 |
| Medicinal syringe (Vita Shot) | 2 mechanical components 3 medical components |
Workbench 2 |
| Sprinter Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Climber Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Jumper Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Diver Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Slider Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Jump Boost Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Scanner Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Medic Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Scavenger Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Tracker Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Engineer Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Sniper Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Assault Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Demolisher Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Defender Module II | 2 components for 5 magnet modules |
Workbench 3 |
| Vita Spray II | 2 components for modules 5 medical components |
Workbench 3 |
| Medicinal Syringe II (Vita Shot II) | 2 components for modules 5 medical components |
Workbench 3 |
| Name | Necessary materials | Workbench level |
|---|---|---|
| Combat Mk. 3 (Aggressive) | 2 advanced electronic components 3 processors |
Equipment Workbench 3 |
| Combat Mk. 3 (Flanking) | 2 advanced electronic components 3 processors |
Equipment Workbench 3 |
| Assembly Mk. 3 (Survivalist) | 2 advanced electronic components 3 processors |
Equipment Workbench 3 |
| Tactical Mk. 3 (Defense) | 2 advanced electronic components 3 processors |
Equipment Workbench 3 |
| Tactical Mk. 3 (Healing) | 2 advanced electronic components 3 processors |
Equipment Workbench 3 |
All blueprints for the equipment station
| Name | Necessary materials | Station level |
|---|---|---|
| Combat module Mk.3 (Aggressive) | 2 advanced electronic components 3 processors |
Equipment Station 3 |
| Combat module Mk.3 (Flank) | 2 advanced electronic components 3 processors |
Equipment Station 3 |
| Search Module Mk.3 (Survivalist) | 2 advanced electronic components 3 processors |
Equipment Station 3 |
| Tactical Module Mk.3 (Protection) | 2 advanced electronic components 3 processors |
Equipment Station 3 |
| Tactical Module Mk.3 (Treatment) | 2 advanced electronic components 3 processors |
Equipment Station 3 |
| Name | Necessary materials | Station level |
|---|---|---|
| Barricade kit | 1 mechanical component | Equipment Station 2 |
| Light stick (blue) | 3 chemicals | Equipment Station 1 |
| Light stick (green) | 3 chemicals | Equipment Station 1 |
| Light stick (red) | 3 chemicals | Equipment Station 1 |
| Light stick (yellow) | 3 chemicals | Equipment Station 1 |
| Decoy grenade | 1 audio component 1 electronic component |
Equipment Station 2 |
| Signal flare for raiders | 2 chemicals 4 rubber parts |
Equipment Station 1 |
| Smoke grenade | 14 chemicals 1 canister |
Equipment Station 2 |
| Hook | 2 power rods, 3 ropes, 1 Exodus module |
Equipment Station 3 |
| Marking grenade | 1 electronic component 1 sensor |
Equipment Station 3 |
All plans for the blasting station
| Name | Necessary materials | Station level |
|---|---|---|
| Blaze Grenade | 1 explosive composition 2 oils |
Explosive Station 3 |
| Deadline | 3 explosive compounds 2 ARK microcircuits |
Explosive Station 3 |
| Explosive mine | 1 explosive composition 1 sensor |
Explosive Station 3 |
| A box of fireworks | 1 explosive composition 3 trigger mechanisms |
Explosive Station 2 |
| Gas mine | 4 chemicals 2 rubber parts |
Explosive Station 1 |
| Shock mine | 1 electronic component 1 battery |
Explosive Station 2 |
| Pulse mine | 1 simple explosive material 1 wire |
Explosive Station 2 |
| Homing grenade | 1 simple explosive material 2 ARK alloys |
Explosive Station 2 |
| Showstopper | 1 advanced electronic component 1 voltage converter |
Explosive Station 3 |
| Trailblazer | 1 explosive composition 1 synthetic fuel |
Explosive Station 2 |
| Trigger ‘Nade | 2 simple explosive materials 1 processor |
Explosive Station 2 |
| Wolfpack | 2 explosive compositions 2 sensors |
Explosive Station 3 |
All drawings for the processing machine
| Name | Necessary materials | Machine level |
|---|---|---|
| Complex weapon detail | 1 light weapon part 1 medium weapon part 1 heavy weapon part |
Processing machine 3 |
| Component for modifications | 1 mechanical component 1 advanced mechanical component |
Processing machine 3 |
| Component for modules | 1 mechanical component 1 advanced mechanical component |
Processing machine 3 |
| Advanced electronic component | 1 electronic component 1 sound component 1 sensor |
Processing machine 3 |
| Advanced mechanical component | 1 mechanical component 1 metal part 1 rubber part |
Processing machine 3 |
| Explosive composition | 1 simple explosive material 1 chemical |
Processing machine 3 |
| Light weapon part | 2 simple weapon parts | Processing machine 2 |
| Magnetic accelerator | 1 magnet 1 power rod 1 wire |
Processing machine 3 |
| Medium weapon part | 2 simple weapon parts | Processing machine 2 |
| Heavy weapon part | 2 simple weapon parts | Processing machine 2 |
| Name | Necessary materials | Machine level |
|---|---|---|
| Complex weapon detail | 2 light weapon parts 2 medium weapon parts 2 heavy weapon parts |
Processing machine 3 |
| Heavy weapon part | 4 Simple Weapon Parts | Processing machine 2 |
| Light weapon part | 4 Simple Weapon Parts | Processing machine 2 |
| Medium weapon part | 4 Simple Weapon Parts | Processing machine 2 |
All drawings for a medical laboratory
| Name | Necessary materials | Laboratory level |
|---|---|---|
| Defibrillator | 9 plastic parts 1 moss |
Medical Laboratory 2 |
| Medicinal syringe (Vita Shot) | 2 antiseptics 1 syringe |
Medical Laboratory 3 |
| Medicinal Spray (Vita Spray) | 3 antiseptics 1 canister |
Medical Laboratory 3 |
As the tables show, Arc Raiders has a huge number of blueprints, which can be divided into several key categories. Knowing where to look for specific blueprints will make collecting them much easier.

To help you organize your search, here are the main places to find drawings, grouped by type:
- Raider caches, weapon crates, grenades, and ammo crates: these are where you’re most likely to find weapon blueprints.
- Red lockers, metal hackable containers, and dresser drawers are the primary source of blueprints for weapon modifications.
- Surveyors: They often drop Vita Shot and Vita Spray blueprints .
- Stella Montis Crates: The blueprint for the Aphelion weapon can be found here .
- Trials: Getting three stars in a Trial can reward you with blueprints, such as for Bobcats .
- ARC Probes and Supply Drops: A likely source of blueprints for various weapon parts.
For maximum effectiveness, participate in special events such as Night Raid , Electromagnetic Storm , Cold Snap , Hidden Bunker , or Locked Gate . These significantly increase your chances of discovering valuable blueprints.
Don’t forget about story missions either. Important blueprints, such as those for the Burletta pistol , the Hullcracker module , grenade launcher ammo, and the Trigger ‘Nade grenade , are guaranteed rewards for completing them.
Unfortunately, there’s no duplicate protection system in the game. If you find a blueprint you’ve already researched, you can sell it for 5,000 coins or donate it to your Expedition after reaching stage five.