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All Arc Raiders Blueprints: A Complete List and How to Obtain Them

Arc Raiders offers a wide variety of loot, but blueprints are undoubtedly one of the most valuable and sought-after. The ability to craft various items, rather than relying solely on finding them, allows you to assemble the perfect set of gear for your journey to the surface.

There are dozens of blueprints in the game, covering weapons, attachments, consumables, and crafting materials. This can make it difficult to know if you’ve unlocked everything and what exactly you’re missing. To help you out, here’s a complete list of all currently available blueprints and information on how to find them.

Complete list of drawings

All Arc Raiders Blueprints: A Complete List and How to Obtain Them

At the time of writing, several blueprints are not yet available in the game ; they will likely be added later in the season. Currently, 72 blueprints can be obtained in Arc Raiders through various methods, depending on the specific blueprint.

For example, weapon blueprints are more likely to be found in raider caches, weapon crates, grenades, and ammunition . Weapon modification blueprints, on the other hand, are usually found in red lockers, metal lockboxes, and dresser drawers.

Vita Shot and Vita Spray blueprints appear to drop from Surveyor drones , while the Aphelion blueprint can be found in crates on Stella Montis. Additionally, blueprints like the Bobcats can be obtained by earning three stars in the Trial, while various weapon part blueprints appear to drop from ARC probes and supply drops.

If you’re hunting for blueprints, be sure to participate in Night Raids, Electromagnetic Storm, Ice Capture, Hidden Bunker, or Locked Gate events—this will increase your chances of finding them!

Some blueprints, such as those for the Burletta pistol, the Hullcracker module, grenade launcher ammo, and the Trigger ‘Nade grenade, are awarded as quest rewards. So, even if you’ve already completed these quests in previous seasons, it’s worth doing them again—it’s guaranteed to add key blueprints to your collection.

It’s worth noting that, outside of quest rewards, finding blueprints is highly random. If you’re looking for blueprints, focus on red lockers, various crates, raider caches, and hackable containers.

Unfortunately, Arc Raiders doesn’t have a duplicate blueprint protection system, so you’ll likely find the same blueprints repeatedly as you play. In this case, you can sell them for 5,000 coins or donate them to your Expedition after reaching Stage 5.

All Arc Raiders Blueprints: A Complete List and How to Obtain Them

All drawings for the workbench

Name Necessary materials Workbench level
Grenade launcher cartridges 5 metal parts
1 simple explosive material
Workbench 1

All drawings for the gunsmith

Name Necessary materials Gunsmith level
Anvil 5 mechanical components
5 simple weapon parts
Gunsmith 2
Angled Grip II 2 mechanical components
3 rolls of electrical tape
Gunsmith 2
Aphelion 3 Magnetic Accelerators,
3 Complex Weapon Parts,
1 Matriarch Reactor
Gunsmith 3
Bettina 2 Advanced Mechanical Components
3 Heavy Weapon Parts
3 Canisters
Gunsmith 3
Bobcat 1 magnetic accelerator
, 3 light weapon parts,
2 Exodus modules
Gunsmith 3
Burletta 3 mechanical components
3 simple weapon parts
Gunsmith 1
Compensator II 2 mechanical components
8 wires
Gunsmith 2
Compensator III 2 components for
8 wire modifications
Gunsmith 3
Extended Barrel 2 components for
8 wire modifications
Gunsmith 3
Extended Light Magazine II 2 mechanical components
3 steel springs
Gunsmith 2
Extended Light Magazine III 2 components for modifications
5 steel springs
Gunsmith 3
Extended Medium Magazine II 2 mechanical components
3 steel springs
Gunsmith 2
Extended Medium Magazine III 2 components for modifications
5 steel springs
Gunsmith 3
Extended Shotgun Magazine II 2 mechanical components
3 steel springs
Gunsmith 2
Extended Shotgun Magazine III 2 components for modifications
5 steel springs
Gunsmith 3
Equalizer 3 Magnetic Accelerators,
3 Complex Weapon Parts,
1 Queen’s Reactor
Gunsmith 3
Hullcracker 1 magnetic accelerator
, 3 heavy weapon parts,
1 Exodus module
Gunsmith 3
Il Toro 5 mechanical components
6 simple weapon parts
Gunsmith 1
Jupiter 3 Magnetic Accelerators,
3 Complex Weapon Parts,
1 Queen’s Reactor
Gunsmith 3
Lightweight Stock 2 components for modifications
5 rolls of electrical tape
Gunsmith 3
Muzzle Brake II 2 mechanical components
8 wires
Gunsmith 2
Muzzle Brake III 2 components for
8 wire modifications
Gunsmith 3
Osprey 2 Advanced Mechanical Components
, 3 Medium Weapon Parts,
7 Wires
Gunsmith 3
Padded Stock 2 components for modifications
5 rolls of electrical tape
Gunsmith 3
Shotgun Choke II 2 mechanical components
4 wires
Gunsmith 2
Shotgun Choke III 2 components for modifications Gunsmith 3
Shotgun Silencer 2 components for
8 wire modifications
Gunsmith 3
Silencer I 2 mechanical components
4 wires
Gunsmith 2
Silencer II 2 components for
8 wire modifications
Gunsmith 3
Stable Stock II 2 mechanical components
3 rolls of electrical tape
Gunsmith 2
Stable Stock III 2 components for modifications
5 rolls of electrical tape
Gunsmith 3
Tempest 1 magnetic accelerator
, 3 medium weapon parts,
2 Exodus modules
Gunsmith 3
Torrente 2 Advanced Mechanical Components
3 Medium Weapon Parts
6 Steel Springs
Gunsmith 3
Venator 2 Advanced Mechanical Components
, 3 Medium Weapon Parts,
5 Magnets
Gunsmith 2
Vertical Grip II 2 mechanical components
3 rolls of electrical tape
Gunsmith 2
Vertical Grip III 2 components for modifications
5 rolls of electrical tape
Gunsmith 3
Vulcano 1 magnetic accelerator
, 3 heavy weapon parts,
1 Exodus module
Gunsmith 3

All blueprints for the equipment workbench

Name Necessary materials Workbench level
Explosives 5 metal parts
1 simple explosive material
Workbench 1
Trigger ‘Nade 5 metal parts
1 simple explosive material
Workbench 1
Acid ‘Nade 5 metal parts
1 simple explosive material
Workbench 1
Smoke ‘Nade 5 metal parts
1 simple explosive material
Workbench 1
Electromagnetic grenade (EMP ‘Nade) 5 metal parts
1 simple explosive material
Workbench 1
Stun Grenade (Stun ‘Nade) 5 metal parts
1 simple explosive material
Workbench 1
Incendiary Grenade (Incendiary ‘Nade) 5 metal parts
1 simple explosive material
Workbench 1
Sprinter Module 2 mechanical components
3 magnets
Workbench 2
Climber Module 2 mechanical components
3 magnets
Workbench 2
Jumper Module 2 mechanical components
3 magnets
Workbench 2
Diver Module 2 mechanical components
3 magnets
Workbench 2
Slider Module 2 mechanical components
3 magnets
Workbench 2
Jump Boost Module 2 mechanical components
3 magnets
Workbench 2
Scanner Module 2 mechanical components
3 magnets
Workbench 2
Medic Module 2 mechanical components
3 magnets
Workbench 2
Scavenger Module 2 mechanical components
3 magnets
Workbench 2
Tracker Module 2 mechanical components
3 magnets
Workbench 2
Engineer Module 2 mechanical components
3 magnets
Workbench 2
Sniper Module 2 mechanical components
3 magnets
Workbench 2
Assault Module 2 mechanical components
3 magnets
Workbench 2
Demolisher Module 2 mechanical components
3 magnets
Workbench 2
Defender Module 2 mechanical components
3 magnets
Workbench 2
Medicinal Spray (Vita Spray) 2 mechanical components
3 medical components
Workbench 2
Medicinal syringe (Vita Shot) 2 mechanical components
3 medical components
Workbench 2
Sprinter Module II 2 components for
5 magnet modules
Workbench 3
Climber Module II 2 components for
5 magnet modules
Workbench 3
Jumper Module II 2 components for
5 magnet modules
Workbench 3
Diver Module II 2 components for
5 magnet modules
Workbench 3
Slider Module II 2 components for
5 magnet modules
Workbench 3
Jump Boost Module II 2 components for
5 magnet modules
Workbench 3
Scanner Module II 2 components for
5 magnet modules
Workbench 3
Medic Module II 2 components for
5 magnet modules
Workbench 3
Scavenger Module II 2 components for
5 magnet modules
Workbench 3
Tracker Module II 2 components for
5 magnet modules
Workbench 3
Engineer Module II 2 components for
5 magnet modules
Workbench 3
Sniper Module II 2 components for
5 magnet modules
Workbench 3
Assault Module II 2 components for
5 magnet modules
Workbench 3
Demolisher Module II 2 components for
5 magnet modules
Workbench 3
Defender Module II 2 components for
5 magnet modules
Workbench 3
Vita Spray II 2 components for modules
5 medical components
Workbench 3
Medicinal Syringe II (Vita Shot II) 2 components for modules
5 medical components
Workbench 3

 

Name Necessary materials Workbench level
Combat Mk. 3 (Aggressive) 2 advanced electronic components
3 processors
Equipment Workbench 3
Combat Mk. 3 (Flanking) 2 advanced electronic components
3 processors
Equipment Workbench 3
Assembly Mk. 3 (Survivalist) 2 advanced electronic components
3 processors
Equipment Workbench 3
Tactical Mk. 3 (Defense) 2 advanced electronic components
3 processors
Equipment Workbench 3
Tactical Mk. 3 (Healing) 2 advanced electronic components
3 processors
Equipment Workbench 3

All blueprints for the equipment station

Name Necessary materials Station level
Combat module Mk.3 (Aggressive) 2 advanced electronic components
3 processors
Equipment Station 3
Combat module Mk.3 (Flank) 2 advanced electronic components
3 processors
Equipment Station 3
Search Module Mk.3 (Survivalist) 2 advanced electronic components
3 processors
Equipment Station 3
Tactical Module Mk.3 (Protection) 2 advanced electronic components
3 processors
Equipment Station 3
Tactical Module Mk.3 (Treatment) 2 advanced electronic components
3 processors
Equipment Station 3

 

Name Necessary materials Station level
Barricade kit 1 mechanical component Equipment Station 2
Light stick (blue) 3 chemicals Equipment Station 1
Light stick (green) 3 chemicals Equipment Station 1
Light stick (red) 3 chemicals Equipment Station 1
Light stick (yellow) 3 chemicals Equipment Station 1
Decoy grenade 1 audio component
1 electronic component
Equipment Station 2
Signal flare for raiders 2 chemicals
4 rubber parts
Equipment Station 1
Smoke grenade 14 chemicals
1 canister
Equipment Station 2
Hook 2 power rods,
3 ropes,
1 Exodus module
Equipment Station 3
Marking grenade 1 electronic component
1 sensor
Equipment Station 3

All plans for the blasting station

Name Necessary materials Station level
Blaze Grenade 1 explosive composition
2 oils
Explosive Station 3
Deadline 3 explosive compounds
2 ARK microcircuits
Explosive Station 3
Explosive mine 1 explosive composition
1 sensor
Explosive Station 3
A box of fireworks 1 explosive composition
3 trigger mechanisms
Explosive Station 2
Gas mine 4 chemicals
2 rubber parts
Explosive Station 1
Shock mine 1 electronic component
1 battery
Explosive Station 2
Pulse mine 1 simple explosive material
1 wire
Explosive Station 2
Homing grenade 1 simple explosive material
2 ARK alloys
Explosive Station 2
Showstopper 1 advanced electronic component
1 voltage converter
Explosive Station 3
Trailblazer 1 explosive composition
1 synthetic fuel
Explosive Station 2
Trigger ‘Nade 2 simple explosive materials
1 processor
Explosive Station 2
Wolfpack 2 explosive compositions
2 sensors
Explosive Station 3

All drawings for the processing machine

Name Necessary materials Machine level
Complex weapon detail 1 light weapon part
1 medium weapon part
1 heavy weapon part
Processing machine 3
Component for modifications 1 mechanical component
1 advanced mechanical component
Processing machine 3
Component for modules 1 mechanical component
1 advanced mechanical component
Processing machine 3
Advanced electronic component 1 electronic component
1 sound component
1 sensor
Processing machine 3
Advanced mechanical component 1 mechanical component
1 metal part
1 rubber part
Processing machine 3
Explosive composition 1 simple explosive material
1 chemical
Processing machine 3
Light weapon part 2 simple weapon parts Processing machine 2
Magnetic accelerator 1 magnet
1 power rod
1 wire
Processing machine 3
Medium weapon part 2 simple weapon parts Processing machine 2
Heavy weapon part 2 simple weapon parts Processing machine 2

 

Name Necessary materials Machine level
Complex weapon detail 2 light weapon parts
2 medium weapon parts
2 heavy weapon parts
Processing machine 3
Heavy weapon part 4 Simple Weapon Parts Processing machine 2
Light weapon part 4 Simple Weapon Parts Processing machine 2
Medium weapon part 4 Simple Weapon Parts Processing machine 2

All drawings for a medical laboratory

Name Necessary materials Laboratory level
Defibrillator 9 plastic parts
1 moss
Medical Laboratory 2
Medicinal syringe (Vita Shot) 2 antiseptics
1 syringe
Medical Laboratory 3
Medicinal Spray (Vita Spray) 3 antiseptics
1 canister
Medical Laboratory 3

As the tables show, Arc Raiders has a huge number of blueprints, which can be divided into several key categories. Knowing where to look for specific blueprints will make collecting them much easier.

All Arc Raiders Blueprints: A Complete List and How to Obtain Them

To help you organize your search, here are the main places to find drawings, grouped by type:

  • Raider caches, weapon crates, grenades, and ammo crates: these are where you’re most likely to find weapon blueprints.
  • Red lockers, metal hackable containers, and dresser drawers are the primary source of blueprints for weapon modifications.
  • Surveyors: They often drop Vita Shot and Vita Spray blueprints .
  • Stella Montis Crates: The blueprint for the Aphelion weapon can be found here .
  • Trials: Getting three stars in a Trial can reward you with blueprints, such as for Bobcats .
  • ARC Probes and Supply Drops: A likely source of blueprints for various weapon parts.

For maximum effectiveness, participate in special events such as Night Raid , Electromagnetic Storm , Cold Snap , Hidden Bunker , or Locked Gate . These significantly increase your chances of discovering valuable blueprints.

Don’t forget about story missions either. Important blueprints, such as those for the Burletta pistol , the Hullcracker module , grenade launcher ammo, and the Trigger ‘Nade grenade , are guaranteed rewards for completing them.

Unfortunately, there’s no duplicate protection system in the game. If you find a blueprint you’ve already researched, you can sell it for 5,000 coins or donate it to your Expedition after reaching stage five.

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