The sixth episode of the adventure game Dispatch offers numerous solutions and a powerful final scene. Along with several new interactions, it also introduces an additional level with several hacking minigames, making the game more interesting and engaging.
Episode 5 Summary
Episode five of Dispatch ends with a massive bar fight, and its dialogue depends on the romantic choices made in episode four—namely, whether you went to dinner with Blondie Blazer or went to the cinema with Nevidiva. The major turning point comes at the end, when Robert must decide whether to reveal his identity as Mechamen to the entire I-team. If you choose to reveal his identity, the episode ends with Flambé’s departure. If you choose to keep it a secret, all team members will remain available for future calls.
Mechamen costume repair
The episode begins with Robert revealing his Mechaman costume to the I-team. If Robert’s identity remains a secret, only Royd, Chase, and Nevidiva will be watching from behind the glass. If Robert reveals his identity as Mechaman, the entire team will be behind the glass, except for Flambé.

The first choice concerns talking to Chase about the events at the end of Episode 5:
- There was a fight in the bar.
- You missed the taco.
- Flambée Tried to Kill Me / It Was a Great Night.
Either option is acceptable—there are no consequences. Next, Robert must choose the Mekhamen pose (also without consequences):
- (To show off.)
- (Salute.)
- (Superhero pose.)
After this, the suit malfunctions, causing an explosion and injuring Robert. In the next scene, he wakes up in a hospital room. Royd begins to doubt his ability to repair the suit, and Robert must support him:
- Let’s take a break.
- I believe in you. Your relationship with Royd will grow stronger.
- A minor nuisance.

Choose “I believe in you” to gain a friendship point with Royd. The other options are neutral. Next, Chase will start a conversation about Robert’s relationship with Nevidiva. Possible responses:
- We became friends.
- We have a working relationship.
- It’s difficult with her.
Choose the option that suits your playing style and Chase will remember the answer.
Interaction with Blondie Blazer
After the conversation, Robert returns to the office for his next shift. There, he’s met by Blondie Blazer. The tone of the scene depends on whether Robert is in a relationship with her. If so, Blondie will hug him when they meet.

Dispatch Calls – First Shift
Cat sitter needed
Send Golem for guaranteed success. If you don’t want to keep him busy, choose a hero with high Endurance and Agility.
Expectation
Golem or Invisible is suitable.
Cleaning (Get extra experience for Charisma)
Send Prism or Invisibility. Also consider Mobility.
Cybervillain
Hacking minigame . The password to complete is: Up – Up – Down – Left – Right – Left. Drop down and move left to complete the first stage of the hack. Then head right and drop down to complete the second sequence of the chain.
Next, an antivirus will appear. Lure it closer, then go around to the other side and hit one of the energy sources to break through its defenses. Once the antivirus is destroyed, activate the second energy source and note the first part of the code located at the top of the screen: up, up, down.
Apply current to the node with the double light bulb icon. Then, take the energy from above and direct it into the same double node—the second part of the code will be revealed: left, right, left.
Now return one of the energy streams to the top light bulb and enter the full code: up, up, down, left, right, left. Once you’re done entering, complete the final phase of the hack and proceed to the exit.
Phenofanat No. 1
Send Fenomacho or Kupe.
Haunted Avenue
Malevola is required—she’ll have a special “Call a Friend” action option. If she’s not available, choose a hero with high Intelligence and Charisma.
Mayor Yao’s Roast
Choose a hero with a high Charisma stat, Prisma is ideal.
Red Alert (Get extra experience for Charisma)
Send a hero with high Charisma, such as Flambé or Malevola.
Training of abilities
Any available character will do.
A disrupted role-playing game
An interesting challenge with several options to choose from. Among the “minor” challenges in Dispatch’s sixth episode, you’ll receive a quest related to a DND roleplaying session. As in any tabletop RPG , you’ll need to choose a character to continue. The available options are Rogue, Barbarian, Bard, and Knight.
After sending your heroes on a mission, you’ll soon have the opportunity to choose a class to lead the Light Faction to victory. Available options:
- Play as a Rogue (requires high Mobility).
- Play as a Barbarian (requires high Combat).
- Play as a Bard (requires high Charisma).
- Play as a Knight (requires high Stamina).
Note: You don’t need to choose a specific class to complete the mission—you can complete it with any of the suggested classes. However, your character’s stats will matter if you want to play the role more effectively.
- For the Rogue class, Kupe or Nevidiva are ideal – choose any hero with a high Mobility stat.
- For the Barbarian, it’s best to use a Bruiser or Golem, especially if they have a high Combat stat. Malevola is also a great choice, as she has strong combat skills right out of the gate.
- If you’re choosing a Bard, focus on Charisma—in my case, it was Prism, but any hero you’ve increased this stat for will do.
- For the Knight class, Endurance is important – the Golem will do an excellent job here.
Pay attention to the stat level: a stat of 7 or 8 or higher practically guarantees victory. If, for example, a hero has only 4 Stamina, don’t play as a Knight—choose a different class. The same rule applies to all other options.
Always choose the hero that is best suited for a specific task—this is a general rule for all Dispatch missions.
Yachtsmen’s Party (Get bonus experience for Agility)
Invisigal is the best choice.
Courier Bots (Get extra XP for Stamina)
Send Golem or Phenomacho. The key is to have high Stamina.
Ice
There are two paths available: melt the ice or break it. The rewards depend on your choice. Both options lead to different scenarios and bonuses in the form of experience points. The consequences of some of your past decisions will also become apparent.
- Break the Ice. Simply put, you’ll need Flambé for this option. If you chose not to reveal your true identity at the end of Episode 5, Flambé will remain on your team. In this case, you can send him on a mission to break the ice. Upon successful completion, he’ll earn a significant amount of experience.
Reward: Flambé receives +200% experience points after completing the quest.
- Break the Ice. If you revealed your true identity at the end of Episode 5, Flambé will leave the team, and you won’t be able to use him in this mission. In this case, choose any hero with high Combat and Stamina to complete the task another way. For example, I sent Prisma and Coupe, since Golem and Bruiser were already involved in another mission. Just make sure the characters you choose have Stamina and Combat above 7. Then they’ll be able to easily complete the task and break the ice.
Reward: The I-team will receive bonus experience points. However, if the experience bonus is set to normal, you will miss out on the 200% boost intended for Flambe.
Sunken Cargo (Get extra experience for Intelligence)
Choose a hero with high Intelligence and complement him with a character with good Endurance.
Reconfiguring bots
Choose a hero with high Combat and Endurance stats. Golem and Bruiser are ideal.
Underground exploration
A hero with high Intelligence or Charisma is suitable – Prism, Sonar or Waterboy.
Available options:
- Find common ground with hybrids.
- Establish a partnership.
- Win them over with kindness.
Sonar is ideal, as he has the exclusive “Get along with hybrids” option. The other options use Intelligence or Charisma.

Party with the Me-Team
After his shift, Robert will return to his room, lie down on the floor, and interact with his dog , Biff. Choose the thought that best reflects his inner feelings:
- I don’t want to die in a suit.
- I-team is more important.
- I tried so hard to be Mekhamen.
Either option is acceptable—there are no consequences. In a few seconds, Malevola, Nevidiva, and Royd will enter the room. Possible answers:
- What are you doing here?
- This is a break-in.
- I’m in my underwear.
All three responses are neutral. Royd will install the computer and reveal a plan to steal the device from the enemy base. Possible responses:
- Why are you doing this?
- Are you sure it will work?
- Thanks, people. Relations with Nevidiva and Royd will be strengthened.
Select “Thanks, People” to improve your relationship with Nevidiva and Royd. The other options are neutral. After this, a party will begin , the progression of which depends on your previous choices. If Robert is dating Nevidiva, she will ask him to dance. If he is dating Blondie Blazer, he will dance with her.
Theft plan
After dancing and singing, the team will get down to business. Nevidiva will offer to complete the task immediately. Options:
- Let’s go today.
- It’s beyond your capabilities.
- Let’s make a plan.

If you choose “Let’s go today,” you’ll gain a relationship point with Nevidiva but lose one with Blondie Blazer. “You’re too tough” will take a point from Nevidiva. And “Let’s make a plan” will add a point to Blondie Blazer without affecting your relationship with Nevidiva.
If you’re having an affair with Nevidiva, choose the first option. If with Blondie, choose the third.
Next, Chase will attack Nevidiva, and reaction options will appear:
- He didn’t mean to offend. Improve relations with Chase
- Calm down everyone. Relationships won’t change.
- Chill, Chase! Improve your relationship with Invisible.
“Everyone, calm down” is the neutral option. “He didn’t mean to offend” will put you on Chase’s side, and “Chill, Chase!” will put you on Nevidiva’s side. After the exchange, Nevidiva will hit Chase while remaining invisible. Further options:
- Well, shall we have a drink?
- How are you, Chase?
- Everybody out.

All three options have no effect on the plot. When Blondie leaves, Blazer will kiss Robert, but only if he’s in a relationship with her. If he’s in a relationship with Nevidiva, the kiss won’t occur.
Scene with Chase
While taking out the trash, Robert will notice Chase sitting on the sidewalk. Options:
- It’s a bit creepy.
- Are you punishing yourself?
- No Parking.
Everyone is neutral. Then a one-on-one conversation will begin, and Robert will try to show a different side of the I-team and Nevidiva herself. Chase will ask why Robert always tries to be nice to everyone. Possible answers:
- That’s just the way I am.
- That’s nice.
- This is right.
Choose the appropriate answer—Chase will remember your answer. Afterward, during a friendly chat, Robert will notice a red light on his home computer—Nevidiva has gone to retrieve the pulsator herself.
Pulser theft
Next, Nevidiva infiltrates the enemy base to steal the device. She’s not alone—the location is full of enemies, whom she’ll have to eliminate using Robert’s camera clues . A whole series of hacking minigames will begin!

- Minigame 1: Password: Up – Up – Right. Head right and interact with the “map” to open all accessible areas of the board. Next, climb up, reach the top left corner, and find the access code: Up, Up, Right. With this code, go to the “hammer” in the lower right corner and enter the combination to open the right side of the board. Then, circle the lower area and head to the lone dot in the middle left—you can find the frequency here.
- Minigame 2: Password: Left – Left – Up – Right. Climb up and activate the “hammer.” Then head to the second “hammer” in the upper right corner. Collect the energy and hold it to the light bulb to access the section with the code: left, left, up, right. Approach the blocked area and enter the code to proceed to the exit.
- Minigame 3: You need to connect electricity to the exit (there’s no password). Move right and down to the first “hammer” to access the power. Transfer the power to the light bulb in the upper right corner and activate the “hammer.” Then, collect the power again and transfer it to the light bulb in the lower left corner—this will open the exit.
- Minigame 4: Password: Left – Left – Left – Right. Move to the right and use the hammer. There are two anti-virus devices in this sector. Stay at the bottom and destroy one of them first before attempting to decipher the code. Go around the bottom anti-virus device, activate the hammer, and collect the energy. Climb up and learn the code: left, left, left, right. The path to the center will collapse, and the second anti-virus device will move toward you. Trick the enemy above to reach the electric path, destroy it, and return to the central area. Enter the code in the blocked area to open the exit.
- Minigame 5: There are no blocked nodes, just use the electrical points to clear the antivirus and reach the end. Move right and complete the first minigame—this will open the rest of the board with several antiviruses. Immediately after activating the first cipher, move down and left to use the first power source and destroy one enemy. Then move right and use the second power source. Climb up through the center and use the third power source to neutralize another antivirus. Move right to the next cipher and use the power source to eliminate another enemy. The bottom antivirus will not notice you if you keep a safe distance. Take the cipher and quickly move to the left sector of the board. In the upper left corner, lure the antivirus down and use the bottom power source to destroy it—this is easier than using the one closest to it. After that, collect the last cipher and complete the hack.
After completing the hacks, Nevidiva successfully steals the pulsator, but is caught by the villain . In the final scene, Chase displays heroism, saving Nevidiva at the cost of his own life.
Episode 6 ends on a somber note, leaving players to wonder how these decisions will impact the events of Dispatch Chapter 7.